2017
DOI: 10.3390/su9122175
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Digital Omotenashi: Toward a Smart Tourism Design Systems

Abstract: Abstract:The tourism industry is currently facing many challenges; one of the main challenges is the lack of having smart tourism systems that make use of the recent advances in information and communication technology. Another challenge is designing such smart tourism systems while embracing diversified tourists' sustainable values of experience (functional values, social values, emotional values, and epistemic values). In light of these challenges, the overall objective of this work is to design a smart tour… Show more

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Cited by 31 publications
(22 citation statements)
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References 37 publications
(54 reference statements)
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“…However, this assumption of homogeneous preferences within stakeholder groups is increasingly challenged in recent years [34]. This calls for a differentiation and categorization within stakeholder groups according to their preferences, attitudes and behaviors [35][36][37].…”
Section: Introductionmentioning
confidence: 99%
“…However, this assumption of homogeneous preferences within stakeholder groups is increasingly challenged in recent years [34]. This calls for a differentiation and categorization within stakeholder groups according to their preferences, attitudes and behaviors [35][36][37].…”
Section: Introductionmentioning
confidence: 99%
“…With this trend, many researchers have been interested in digital storytelling as an enabler of a greater variety of formats and content beyond conventional texts and also a wider and more ubiquitous participation by members within a geographically distributed community as well as within a local community (Foth, Klaebe, & Hearn, 2008; Swartjes & Theune, 2009; Van Limburg, 2009). Many researchers have argued that interactive storytelling is a very promising application that can lead to advances in many fields especially tourism, education, and communication, as it delivers a better sharing experience with immediate feedback, more detail, and deeper understanding between the participants (Lim, Mostafa, & Park, 2017; Van Limburg, 2009). According to Van Limburg (2009), an interactive storytelling system should include two main phases: the authoring phase (the preparation of the story and its components) and the presentation phase (the interactive storytelling).…”
Section: Literature Reviewmentioning
confidence: 99%
“…He also described four underlying models involved in the digital storytelling environment; story, scene, character, and presentation. As an example of using interactive storytelling in tourism, Lim et al (2017) developed a smart tourism system that is used to create and share stories between the users. Although the observations of their study were collected from a real‐life study, the utility test was conducted as a lab experiment with real users.…”
Section: Literature Reviewmentioning
confidence: 99%
“…The Apps industry has attracted the interest of many researchers, scholars, and software developers. Nowadays, smart tourism Apps are handy tools for supporting tourists with the relevant information during their travels, and these apps have a competitive advantage in promoting travel planning and facilitate providing tourists with suggestions based on their location, preferences, behavior, and history (Lim et al, 2017).…”
Section: Related Workmentioning
confidence: 99%