2016
DOI: 10.31129/lumat.4.1.3
|View full text |Cite
|
Sign up to set email alerts
|

Digital gaming for evolutionary biology learning: The case study of parasite race, an augmented reality location-based game

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
4
1

Citation Types

0
12
0

Year Published

2020
2020
2024
2024

Publication Types

Select...
4
4

Relationship

0
8

Authors

Journals

citations
Cited by 16 publications
(13 citation statements)
references
References 61 publications
0
12
0
Order By: Relevance
“…The increasing use of mobile phones makes it possible to explore digital educational games in outside environments, and when combined with augmented reality (AR) content, the educative effect may be exponential and result in best practices [2]. With the use of AR, the real-world environment can be augmented by providing users with accurate digital overlays.…”
Section: Introductionmentioning
confidence: 99%
“…The increasing use of mobile phones makes it possible to explore digital educational games in outside environments, and when combined with augmented reality (AR) content, the educative effect may be exponential and result in best practices [2]. With the use of AR, the real-world environment can be augmented by providing users with accurate digital overlays.…”
Section: Introductionmentioning
confidence: 99%
“…The positive relationship among participants was frequently mentioned, both among trainees and with the trainers, which is crucial for a teacher to feel confident in sharing ideas and experiences. From these results, three guidelines were revealed: (7) to (9). These focus on the relevance of shared work among groups members, which is richer if conducted by teachers from different STEAM subject areas, as well as between different groups and trainers, in a secure environment.…”
Section: Resultsmentioning
confidence: 99%
“…MARGs can be leveraged for educational purposes, as there are several examples in the literature revealing their educational value [2][3][4]. Among their benefits, the literature has been pointing to increased engagement and motivation for learning [2,5,6] as well as students' enhanced understanding of scientific models [7] and of complex concepts that are difficult to understand with traditional textbooks [8]. For example, the authors of [9] mentioned that there is no limit to the potential valuable educational uses of AR apps that are aligned with situated [10] and constructivist learning theories [11], highlighting the relevance of social interactions among people, for learning within a specific context.…”
Section: Introductionmentioning
confidence: 99%
See 1 more Smart Citation
“…In terms of implementation settings, most research in the fields of engineering and health and medicine was conducted in formal settings, such as factories, workshops, and operating rooms. In contrast, studies in the 'Other' category were conducted in informal settings, such as campus sites, libraries, and general learning commons [22][23][24].…”
Section: Instructional Contextsmentioning
confidence: 99%