2017
DOI: 10.14196/mjiri.31.52
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Digital games in medical education:Key terms, concepts, and definitions

Abstract: Introduction: Game-based education is fast becoming a key instrument in medical education. Method: In this study, papers related to games were filtered and limited to full-text peer-reviewed published in English. Results: To the best of researchers’ knowledge, the concepts used in the literature are varied and distinct, and the literature is not conclusive on the definition of educational games for medical education. Conclusion: This paper attempts to classify terms, concepts and definitions common to gamif… Show more

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Cited by 45 publications
(57 citation statements)
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“…SEGs help the learning process by making and creating the author's things, engaging learners actively in the process of learning [11]. The use of serious educational games in student education is a challenge and is placed on the agenda for teacher and learner surveys [12]. The positive impact of games on the learning process has been explored by many authors.…”
Section: Research Backgroundmentioning
confidence: 99%
“…SEGs help the learning process by making and creating the author's things, engaging learners actively in the process of learning [11]. The use of serious educational games in student education is a challenge and is placed on the agenda for teacher and learner surveys [12]. The positive impact of games on the learning process has been explored by many authors.…”
Section: Research Backgroundmentioning
confidence: 99%
“…A crescente popularidade desses jogos ocorre pela ênfase em suas vantagens educacionais positivas sobre os métodos tradicionais de ensino [7]. Entre as vantagens em utilizar jogos educacionais, destaca-se a criação de ambientes gratificantes e atraentes, que servem como estímulo para o desenvolvimento integral dos usuários [8], [9]. Na educação profissional em saúde, os jogos são reconhecidos como Serious Games e adotam abordagens de simulações, jogos simulados, ambientes virtuais, jogos sociais e cooperativos e jogos de realidade alternativa [10].…”
Section: Jogo Médico Mededucunclassified
“…What is gamification? A recent definition is provided in the context of digital games in medical education (Bigdeli and Kaufman, 2017). Put simply, it represents an opportunity for stakeholders to have fun while learning (Nevin et al, 2014;Ahmed et al, 2015;Evans et al, 2015).…”
Section: Introductionmentioning
confidence: 99%