“…The data for this study was collected through an online survey (N=845) and the study analyses the effect of three genres of gaming video content: let's play, review, and esports, chosen for the analysis due to their popularity among consumers, their commercial potential and influence and their presence on the video sharing platforms [27,31,34]. The analytical model is based on previous understanding of gameplay behaviour [3,9,45,49,50], game video content consumption [8,10,11,12,14,37] and previous understanding of consumer behaviour [13,21,29].…”