2009
DOI: 10.1016/j.compedu.2008.06.004
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Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation

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Cited by 1,264 publications
(726 citation statements)
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“…Different arguments have been offered to justify this trend. One of them is that video games promote a positive attitude towards learning [61], especially due to their motivational nature [46] [62] [63]. Other authors have also attributed positive learning effects to video games [64].…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…Different arguments have been offered to justify this trend. One of them is that video games promote a positive attitude towards learning [61], especially due to their motivational nature [46] [62] [63]. Other authors have also attributed positive learning effects to video games [64].…”
Section: Discussionmentioning
confidence: 99%
“…One of the goals of this work is to reduce the dearth of studies in this area. Nevertheless, some previous works can be cited such as the work of Papastergiou [46], where she developed and used two similar applications (a gaming one, and a non-gaming one) in order to compare them. The two applications were designed with the goal of introducing students to basic computer memory concepts.…”
Section: Serious Gamesmentioning
confidence: 99%
“…There is increasingly widespread evidence of the positive effects of video games on learning (Coller and Scott, 2009;Echeverria et al, 2011;Green and Bavelier, 2003;Ke and Grabowski, 2007;Klopfer and Squire, 2008;Papastergiou, 2009;Peterson, 2010;Prensky, 2006). Gamers are able to explore different identities and 'inhabit' roles, which would normally be inaccessible to them (Akkerman et al, 2009;Shaffer et al, 2005;Winn, 2002).…”
Section: Review Of Literaturementioning
confidence: 99%
“…The learning effectiveness and motivational appeal of a computer game for learning computer memory concepts, which was designed according to the curricular objectives and the subject matter of the Greek high school Computer Science (CS) curriculum, as compared to a similar application, encompassing identical learning objectives and content but lacking the gaming aspect [11].…”
Section: Literature Reviewmentioning
confidence: 99%