2022
DOI: 10.3390/info13110522
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Digital Educational Escape Room Analysis Using Learning Styles

Abstract: Teachers often need to adapt their teaching methodologies in order to overcome possible limitations and ensure that education does not lose quality in the face of different scenarios that may arise in the educational environment, which are not always the most desirable. Techniques such as the Educational Escape Room (ERE) in higher education, are taking a great increase due to its popularity among young people as a leisure activity. This study shows an educational research based on the application of a Digital… Show more

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Cited by 8 publications
(3 citation statements)
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References 31 publications
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“…Different from other EERs, which are designed in real environments with physical challenges (Boysen-Osborn et al, 2018;Gómez-Urquiza et al, 2019;Williams, 2018), and those where the challenges are purely virtual, allowing students to participate from any location (Borrás-Gené et al, 2022;Daza & Fernández-Sánchez, 2019;López-Pernas et al, 2019), the EER experience presented here integrates both analogic and digital execution features. This blend of EER execution styles is referred to in this study as a hybrid EER.…”
Section: Hybrid Scape Room Modelmentioning
confidence: 99%
“…Different from other EERs, which are designed in real environments with physical challenges (Boysen-Osborn et al, 2018;Gómez-Urquiza et al, 2019;Williams, 2018), and those where the challenges are purely virtual, allowing students to participate from any location (Borrás-Gené et al, 2022;Daza & Fernández-Sánchez, 2019;López-Pernas et al, 2019), the EER experience presented here integrates both analogic and digital execution features. This blend of EER execution styles is referred to in this study as a hybrid EER.…”
Section: Hybrid Scape Room Modelmentioning
confidence: 99%
“…The team-based escape room activity is, in essence, an active and cooperative learning approach. This approach is anchored on the social constructivist theory, which posits that the construction of knowledge occurs through social interaction and with the help of others. ,, Educational escape rooms require students to work through challenges in an enclosed environment and solve puzzles under time pressure before they can escape, providing students with novel and unique learning experiences. …”
Section: Introductionmentioning
confidence: 99%
“…Digital escape rooms can be used to support a variety of learning objectives, from teaching basic concepts to reinforcing complex theories and applications [5]. Digital escape rooms can be customized to meet the specific needs and interests of different age groups, subject areas, and learning styles [6]. For example, they can be designed to teach coding skills [7], web page design [8], software engineering [9], entrepreneurship [10], electronics [11], aerospace engineering [12], biology [13], chemistry [14][15][16], language [17], and mathematics [18][19][20][21], among other topics.…”
Section: Introductionmentioning
confidence: 99%