Abstract:Educational escape rooms are immersive puzzlebased games that rely on teamwork skills in problem-solving, critical thinking, and communication. This paper describes the development of desert island themed escape rooms in a blended learning environment using physical and online puzzles that were hosted on Genially. The blended escape rooms were designed to introduce terms and concepts in pharmaceutical chemistry of drugs to first-year students while breaking the ice by fostering rapport, camaraderie, and teamwo… Show more
“…Many researchers have developed games for chemical and biochemical education. Examples include card games to aid memorization, − quiz games, , board games with chemical challenges, − escape rooms, − narrative games, , murder mysteries, , and the use of ChemDraw as a game . Game writing has been used as an educational tool, while Lego and Lego Serious Play have been used to teach scientific concepts.…”
Gamification has a strong track record of improving student engagement and learning in the chemical sciences. Metaanalyses of different approaches to gamification have highlighted that providing a game fiction, encouraging students to work in teams, and breaking games into smaller "quests" are particularly effective. Here, we aimed to increase students' engagement and learning with four analytical biochemistry techniques (high-performance liquid chromatography, sodium dodecyl sulfate polyacrylamide gel electrophoresis, Western blot, and mass spectrometry) by creating a game that required them to use every method to solve a "murder mystery". Our game was based on the popular games "Mafia" and "Among Us" and introduced an original game fiction relevant to our setting. Students attending the formative gamified session gave highly positive feedback. They indicated that they enjoyed the session and increased confidence in the methods involved. Free text comments praised many of the elements deliberately introduced into the game. To our surprise, the main criticism was that the session was not challenging enough. We developed a revised session that required students to undertake more detailed data interpretation, which students reported gave the expected increase in difficulty. All materials and code for running our session and generating new mysteries with original data are available online.
“…Many researchers have developed games for chemical and biochemical education. Examples include card games to aid memorization, − quiz games, , board games with chemical challenges, − escape rooms, − narrative games, , murder mysteries, , and the use of ChemDraw as a game . Game writing has been used as an educational tool, while Lego and Lego Serious Play have been used to teach scientific concepts.…”
Gamification has a strong track record of improving student engagement and learning in the chemical sciences. Metaanalyses of different approaches to gamification have highlighted that providing a game fiction, encouraging students to work in teams, and breaking games into smaller "quests" are particularly effective. Here, we aimed to increase students' engagement and learning with four analytical biochemistry techniques (high-performance liquid chromatography, sodium dodecyl sulfate polyacrylamide gel electrophoresis, Western blot, and mass spectrometry) by creating a game that required them to use every method to solve a "murder mystery". Our game was based on the popular games "Mafia" and "Among Us" and introduced an original game fiction relevant to our setting. Students attending the formative gamified session gave highly positive feedback. They indicated that they enjoyed the session and increased confidence in the methods involved. Free text comments praised many of the elements deliberately introduced into the game. To our surprise, the main criticism was that the session was not challenging enough. We developed a revised session that required students to undertake more detailed data interpretation, which students reported gave the expected increase in difficulty. All materials and code for running our session and generating new mysteries with original data are available online.
“…20 To help pharmacy students learn the complex topic of stereochemistry, Abdul Rahim found that the students became more engaged when participating in online escape rooms to solve puzzles rather than listening to a traditional lecture. 16 Lopez-Pernas et al noted that while in-person and remote educational escape rooms improved students' knowledge in computer programming, in-person escape room participation yielded slightly higher postactivity test scores compared to the remote versions. 24 Interestingly, unlike the previous studies, another involved undergraduates designing their own digital escape rooms with peers in an introductory ecology course, leading to increased engagement.…”
Section: ■ Introductionmentioning
confidence: 99%
“…Similarly, Vergne and co-workers evaluated student understanding of fundamental organic chemistry in a chocolate factory themed digital escape room . To help pharmacy students learn the complex topic of stereochemistry, Abdul Rahim found that the students became more engaged when participating in online escape rooms to solve puzzles rather than listening to a traditional lecture . Lopez-Pernas et al noted that while in-person and remote educational escape rooms improved students’ knowledge in computer programming, in-person escape room participation yielded slightly higher postactivity test scores compared to the remote versions .…”
Summative lab assessments probe student mastery over concepts, but conventional ones often result in decreased student engagement and confidence. If conventional summative lab assessments are replaced by accessible gamified evaluations, such as online escape rooms, this leads to improved student engagement and confidence. In this work, we adapted two sustainability themed online escape room activities to increase student engagement and confidence in data analyses in Integrated Chemistry I (CHEM 381) over three semesters at CSU, Chico. Over 89.7% of students earned full credit. Further, 80.0% of the written comments included positive feedback. After the online escape room assessments, 60.0% of the students rated their confidence as "high" or "very high" in all categories assessed, compared to 25.6% before the experience. Students found that the online escape room assessments were more engaging than the traditional assessment and increased their confidence as they worked toward solving two sustainability crises and competed for the quickest time to complete the escape rooms.
An educational escape room uses a game-based active learning approach to develop students’ critical thinking and problem-solving skills in an immersive environment. In this chapter, the authors conducted an evaluation of two physical and digital educational escape rooms that were previously developed to provide an innovative learning activity to reinforce concepts and/or address misconceptions in chemistry for general chemistry courses. The evaluation demonstrated that both educational escape rooms are highly effective as teaching tools. Students’ provided positive feedback, highlighting that the educational escape rooms reinforce and motivate learning. Hence, integrating educational escape rooms with conventional lessons can offer students a holistic and captivating learning experience.
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