2007
DOI: 10.1007/978-3-540-73321-8_57
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Development of the Virtual-Human SantosTM

Abstract: This paper presents the background and history of the virtual human Santos TM developed by the Virtual Soldier Research (VSR) Program at The University of Iowa. The early virtual human environment was called Mira TM . This 15-degree-of-freedom (DOF) upper-body model with posture and motion prediction was funded by John Deere Inc. and US Army TACOM Automotive Research Center. In 2003 US Army TACOM began funding VSR to develop a new generation of virtual humans called Santos (109 DOFs), which was to be another g… Show more

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Cited by 26 publications
(16 citation statements)
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“…As an alternative to control exerted by simulated cognition, the original developers of Santos have proposed the consideration of scenarios to schedule high-level motor control in human-product interactions based on conjecture [98]. Actually, the scenario (also known as use case) appears to have become the prevalent umbrella concept for the specification of conjectured human actions, in particular on the level of decision making.…”
Section: Logical Control In Humansmentioning
confidence: 99%
“…As an alternative to control exerted by simulated cognition, the original developers of Santos have proposed the consideration of scenarios to schedule high-level motor control in human-product interactions based on conjecture [98]. Actually, the scenario (also known as use case) appears to have become the prevalent umbrella concept for the specification of conjectured human actions, in particular on the level of decision making.…”
Section: Logical Control In Humansmentioning
confidence: 99%
“…The underlying human model used with this work is Santos [7], which is built on a biomechanically accurate musculoskeletal model with 55 DOFs. Santos's anthropometry can be altered on the fly as can the range of motion (ROM) for each joint.…”
Section: Human Modelmentioning
confidence: 99%
“…En effet, l'approche numérique nécessite un investissement financier moindre et un gain de temps non négligeable dans ce milieu très concurrentiel de l'industrie automobile. A titre d'exemple, nous pouvons citer des outils de types mannequins numériques [11,1], tels que Human DS®, Anybody®, Santos®, etc., qui intègrent des modules dédiés à la prise en compte des aspects anthropométriques des futurs utilisateurs Cependant, les limites du prototypage numérique ont été rapidement atteintes, nécessitant un retour au prototypage physique. Plus précisément, il est reconnu, dans la conception de véhicules automobiles, que les décisions importantes concernant le design intérieur et extérieur sont toujours faites sur des maquettes à l'échelle 1 [33].…”
Section: Utilisation D'un Simulateur Evolutif Pour Prendre En Compte unclassified