2020
DOI: 10.3991/ijim.v14i17.16641
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Development of the MARPEX App Embedding the Mobile Augmented Reality Factors for Learning Motivation in Science Experiments

Abstract: Mobile Augmented Reality (MAR) has grown exponentially over the last four decades from imagination to real physical experience, especially in education. Previously, experts have completed the concepts of effectiveness, usability, acceptance and understanding in designing MAR applications to introduce and expose technological advances. However, most of these applications are addressed extensively for classroom science learning, while science experiments receive little attention. Students have to go through diff… Show more

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Cited by 4 publications
(4 citation statements)
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“…So, e-module is effective to improve mathematical communication and critical thinking abilities. ) and e-modules and augmented reality (Daineko, Tsoy, Seitnur & Ipalakova, 2022;Gopalan, Bakar & Zulkifli, 2020) the developed e-module is the development of innovative learning media by utilizing technology. Students think that the developed augmented reality can help them understand the material more easily and can improve their critical thinking abilities (Syawaludin, Gunarhadi & Rintayati, 2019).…”
Section: Discussionmentioning
confidence: 99%
“…So, e-module is effective to improve mathematical communication and critical thinking abilities. ) and e-modules and augmented reality (Daineko, Tsoy, Seitnur & Ipalakova, 2022;Gopalan, Bakar & Zulkifli, 2020) the developed e-module is the development of innovative learning media by utilizing technology. Students think that the developed augmented reality can help them understand the material more easily and can improve their critical thinking abilities (Syawaludin, Gunarhadi & Rintayati, 2019).…”
Section: Discussionmentioning
confidence: 99%
“…The results of the research of Sarkar et al (2020) aimed at developing an augmented reality-based unit for the curriculum of the seventh and the eighth grades to promote student active participation in the classroom while learning lines and angles, demonstrated that the majority of the participants -representing 90.4%preferred carrying out augmented reality learning activities in pairs more than individually, and there was no significant difference between the motivation scores of the participants of both groups. Furthermore, the research of Valarmathie et al (2020) proved the effectiveness of the augmented reality technology in enhancing the learning motivation for scientific experiments. Also, many researchers demonstrated that the augmented reality technology had a positive effect on student learning motivation, and the following are some of such researches: Sudirman et al (2020), Cheng-Chang (2020), Ibáñez et al (2020), Chen (2019), Chen et al (2019), Kirikkaya and Başgül (2019), and Estapa and Nadolny (2015).…”
Section: Academic Motivationmentioning
confidence: 97%
“…It is not only used for communication purposes only, but its use is increasing as the number of applications developed specifically for it increases. Mobile-based AR is widely applied in learning (Rohendi & Wihardi, 2020;Gopalan et al, 2020;Rusli et al 2019), cultural heritage (Baker et al, 2020;Kim & Yu, 2021;Phithak & Kamollimsakul, 2020), advertising (Choi & Choi, 2020;Idris et al, 2018) and more.…”
Section: Mobile Arc Welding Learning (Mawl) Appmentioning
confidence: 99%
“…Mobile learning is useful for students as well as lecturers in improving learning efficiency due to limitations on conventional learning methods (Kukulska-Hulme et al, 2009). In education, mobile learning has been widely applied (Yahya, et al, 2018;Shamsuddin et al, 2018;Sanusi et al, 2018) and is used in various areas of learning which include; science (Gopalan et al, 2020;Liu et al, 2021;Khery et al, 2020;Baharom et al, 2020), mathematics (Yosiana et al, 2021;Amasha et al, 2021;Malik et al, 2020), and finance (Mueangpud et al, 2019;Teymurova et al, 2020;Zakaria et al, 2020).…”
Section: Introductionmentioning
confidence: 99%