2017
DOI: 10.6007/ijarbss/v7-i6/3033
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Development of Interactive Software for Implementing the Science Process Skills in Science Primary School

Abstract: This study aims to develop interactive software for implementing the science process skills among primary pupils. Objectives of this study to developed interactive software in the sub title of "Rusting" and examines the usability of interactive software in the process of teaching and learning and its ability to apply science process skills among pupils. ADDIE instructional design model was used as a guideline of developing the interactive software. At the analysis level, 10 experts were interviewed for get the… Show more

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Cited by 3 publications
(2 citation statements)
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“…Selanjutnya penelitian yang membahas tentang strategi kepala sekolah dalam membentuk kecerdasan spiritual siswa juga dilakukan oleh Al-Darabsah 24 dan Abdullah 25 . Hasil penelitian tersebut adalah peran dan strategi kepala sekolah diakui sebagai faktor penting dalam membentuk kecerdasan spiritual siswa.…”
Section: Pembahasanunclassified
“…Selanjutnya penelitian yang membahas tentang strategi kepala sekolah dalam membentuk kecerdasan spiritual siswa juga dilakukan oleh Al-Darabsah 24 dan Abdullah 25 . Hasil penelitian tersebut adalah peran dan strategi kepala sekolah diakui sebagai faktor penting dalam membentuk kecerdasan spiritual siswa.…”
Section: Pembahasanunclassified
“…Another study, by Kant et al (2017), reports that students exhibited learned science content creatively through cooking and quilt-making. The repertoire of content delivery and outcome formats in creative pedagogy can, furthermore, be enriched by using digital technology, including geographic information systems (GIS) and geovisualization tools (Delparte et al, 2016), augmented reality (Reeves et al, 2021), interactive software (Abdullah, 2017), gamification (Toth & Kayler, 2015), animation and interactive environments (Johansson, 2001), mobile learning (Cotič et al, 2020), 3-D printing (Saorín et al, 2017, composing and remixing digital music (Engelman et al, 2017), to name a few. In all these strategies for science learning, creativity is the inclusive element, in both the knowledge-acquiring process and the knowledgedelivering/expressing process.…”
Section: Creative Pedagogymentioning
confidence: 99%