2019
DOI: 10.1088/1742-6596/1265/1/012010
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Development of e-comic using pixton and kelase web on linear program of two variables assisted by geogebra

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Cited by 24 publications
(28 citation statements)
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References 17 publications
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“…Research result stated that using digital comics made using Cartoon Story Maker software can increase the effectiveness of learning on the subject matter of always saving energy (Riwanto & Wulandari, 2018). Digital comic media could be developed and suitable for use (Hobri et al, 2019;Sukmanasa et al, 2017). The digital comic media is needed to be developed (Dwiasih & Agung, 2021;Eva et al, 2020).…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…Research result stated that using digital comics made using Cartoon Story Maker software can increase the effectiveness of learning on the subject matter of always saving energy (Riwanto & Wulandari, 2018). Digital comic media could be developed and suitable for use (Hobri et al, 2019;Sukmanasa et al, 2017). The digital comic media is needed to be developed (Dwiasih & Agung, 2021;Eva et al, 2020).…”
Section: Discussionmentioning
confidence: 99%
“…The development of effective comic media as teaching materials can increase students' enthusiasm in learning so that it has an impact on student learning outcomes (Dwiasih & Agung, 2021;Enteria & Casumpang, 2019;Eva et al, 2020;Ntobuo et al, 2018). An e-comic is a series of pictures put into a box containing the entire story series (Hobri et al, 2019). Children, especially those at the elementary school level, generally like cartoon illustrations such as those presented in ecomics so that they will learn and feel entertained (Ntobuo et al, 2018).…”
Section: Introductionmentioning
confidence: 99%
“…Comics are simple, easy to catch and understand so that they are very popular with both children and adults. It causes students to be interested in learning (Hobri et al, 2019;Rahmata et al, 2020;Udayani et al, 2021). The advantage of the developed comics is that the presentation contains visual solid and story elements so that students can be emotionally involved when reading comics (Hobri et al, 2019;Lesmono et al, 2018).…”
Section: Discussionmentioning
confidence: 99%
“…It causes students to be interested in learning (Hobri et al, 2019;Rahmata et al, 2020;Udayani et al, 2021). The advantage of the developed comics is that the presentation contains visual solid and story elements so that students can be emotionally involved when reading comics (Hobri et al, 2019;Lesmono et al, 2018). These results indirectly support the finding that mathematics e-comic has an effect on students' creative thinking skills (Hotbri, et al, 2021;Istiq'faroh et al, In addition, it also support research findings which state that students' creative thinking processes can be explored by applying learning with realistic mathematics education (Sitorus & Masrayati, 2016;Sumirattana et al, 2017).…”
Section: Discussionmentioning
confidence: 99%
“…Based on the validator's assessment, the correlation coefficient (α) was 0.87, which indicated that this educational game was valid within the excellent category. Learning media with excellent validity criteria is suitable for the learning process (Hobri et al, 2019;Mareta et al, 2019).…”
Section: The Validitymentioning
confidence: 99%