“…As such, the sports of aikido, archery, badminton, climbing, counter movement jumping, cricket, fencing, (American/Australian) football, golf, hammer throwing, handball, hockey, karate, kickboxing, ski jumping, skiing, Tai-chi, and yoga, which contained less research regarding their domain (N < 3), are presented here and shown in Table 18. The field research ranged from injury prediction and identification [119,120], to pose recognition and evaluation [121][122][123], virtual coaching and coaching assistants [124][125][126], and VR systems [127,128]. The AI coach system for pose tracking was used by volunteers and a questionnaire reported that they were satisfied with the system.…”