2017
DOI: 10.20961/ijie.v1i1.11796
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Development of an Android-based Learning Media Application for Visually Impaired Students

Abstract: Abstract:This research aims to develop the English for Disability (EFORD) application, on Android-based learning english media for Visually Impaired students and determine its based this on assessment of matter expert, media expert, special needs teacher and students. The research method adopted in this research is Research and Development (R&D). The development of this application through five phases: (1) Analysis of problems, through observation and interviews. (2) Collecting information as product planning … Show more

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Cited by 9 publications
(9 citation statements)
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“…other than that, this application is practical to use because there is no difficulty in using it. Our findings are relevant to [21], [28], [40]- [43]. Their findings are that users feel satisfied and happy, and are comfortable with this application, so they always feel like using it to solve the waste problem in today's era.…”
Section: B Discussionmentioning
confidence: 63%
See 1 more Smart Citation
“…other than that, this application is practical to use because there is no difficulty in using it. Our findings are relevant to [21], [28], [40]- [43]. Their findings are that users feel satisfied and happy, and are comfortable with this application, so they always feel like using it to solve the waste problem in today's era.…”
Section: B Discussionmentioning
confidence: 63%
“…Furthermore, an Android-based English learning media application called English for Disability (EFORD) has been developed by Azmi, Maryono & Yuana. Where this application is made so that blind students can understand the basics of English in grammar and speaking material [28]. Novaliendry, Darmi, Hendriyani, Nor, & Azman has also created android-based applications as a media for digital simulation learning at the vocational education level [29].…”
Section: Introductionmentioning
confidence: 99%
“…Augmented reality itself is a technology that enables the integration of the digital world into the real world. Virtual objects appear according to environmental conditions in the real world [3]. According to Rohmah, augmented reality is a technology to produce and combine virtual objects into the real world [4].…”
Section: Introductionmentioning
confidence: 99%
“…[7,8] It is a teaching method used to educate students for development intellectually and emotionally. PBL uses real-world scenarios, challenges, and problems so that students can gain useful knowledge and skills while performing their projects [30,10,9]. Object-oriented programming (OOP) is central to software development in modern software industry, and it requires more than the mere concept understanding.…”
Section: Related Workmentioning
confidence: 99%
“…All which can be done in computer science. PBL [31,30] is a very import learning tool in computer science. It helps students increase their understanding of computer science materials while working together on complex real-world projects.…”
Section: Related Workmentioning
confidence: 99%