2021
DOI: 10.21831/elinvo.v6i1.41104
|View full text |Cite
|
Sign up to set email alerts
|

Android-Based Waste Education App: An Information Media on Zero-Waste Programs

Abstract: Zero waste is one of the programs from the government of West Nusa Tenggara Province in Indonesia, where this program aims to provide education about waste to the public so that the waste can be processed or recycled so that it can be useful. Therefore, for the sake of creating a zero waste culture in the community, it is necessary to have media that provide education to the public about this program. The purpose of this article is to discuss the process of developing an Android-based waste education applicati… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1

Citation Types

0
2
0
1

Year Published

2022
2022
2024
2024

Publication Types

Select...
3

Relationship

1
2

Authors

Journals

citations
Cited by 3 publications
(3 citation statements)
references
References 23 publications
0
2
0
1
Order By: Relevance
“…In addition, an educational game that taught how to sort organic and inorganic waste and the results of recycling inorganic waste. In another study an educational game was produced to sort organic, inorganic and hazardous waste using Adobe Photoshop and Adobe Illustrator which had a positive impact on students, namely increasing proficiency scores in using Adobe Photoshop and Adobe Illustrator (Uska et al, 2021;Wardani et al, 2017). The difference between this research and other research is the development of Android-based educational games.…”
Section: Introductionmentioning
confidence: 87%
“…In addition, an educational game that taught how to sort organic and inorganic waste and the results of recycling inorganic waste. In another study an educational game was produced to sort organic, inorganic and hazardous waste using Adobe Photoshop and Adobe Illustrator which had a positive impact on students, namely increasing proficiency scores in using Adobe Photoshop and Adobe Illustrator (Uska et al, 2021;Wardani et al, 2017). The difference between this research and other research is the development of Android-based educational games.…”
Section: Introductionmentioning
confidence: 87%
“…Aplikasi ini dikategorikan layak karena dari sisi kualitas media bahasa digunakan sudah sesuai dengan kaidah Bahasa Indonesia yang baik dan benar, serta perpaduan warna, huruf dan background yang digunakan pada media ini sudah jelas. Hasil temuan ini kami sesuai dengan temuan yang dilakukan oleh (Damayanti et al, 2018;Deliar & Nurzaelani, 2019;Uska et al, 2021;Zakiy et al, 2018). Dimana hasil temuan mereka mengungkapkan bahwa media atau produk yang telah mereka kembangkan memperoleh hasil penelian ahli media termasuk kategori layak.…”
Section: Methodsunclassified
“…In various cases in villages, data is not collected properly, is not up-to-date and is not accurate. There are various difficulties in collecting data in the community, due to certain considerations; including: 1) the mindset of the people who do not understand that data must change according to current conditions; 2) those who receive assistance feel that they have benefited and do not want to move up a grade to be categorized as unfit to receive assistance; 3) providing incorrect information when collecting data, causing erroneous conclusions; 4) officials and beneficiaries are not transparent (Prabawati et al, 2022;Uska et al, 2021). Relevant data in the development of a village can be divided into two communication practices which are held by the state and government which are called top-down, and communication that starts from intellectuals in the village collectively called bottom-up (Hikmawati et al, 2021;Khotimah, 2018) (Pitaloka, et al, 2022).…”
Section: Introductionmentioning
confidence: 99%