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Cited by 4 publications
(2 citation statements)
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“…Among various computerized solutions for ADHD such as desktop or mobile/touch-based support for training or therapy [8], virtual classrooms [5], and biofeedback [4,15], only few applications exist that go beyond the desktop paradigm and allow users to move freely in a space [6,10]. They utilize embodied technologies for tracking of body/hand gestures and movements, thus, enabling interaction with objects on a large media screen.…”
Section: Introductionmentioning
confidence: 99%
“…Among various computerized solutions for ADHD such as desktop or mobile/touch-based support for training or therapy [8], virtual classrooms [5], and biofeedback [4,15], only few applications exist that go beyond the desktop paradigm and allow users to move freely in a space [6,10]. They utilize embodied technologies for tracking of body/hand gestures and movements, thus, enabling interaction with objects on a large media screen.…”
Section: Introductionmentioning
confidence: 99%
“…Pervasive games are gaining importance in the last years: these games are usually played in an interactive space, in which several user interfaces following a multimodal approach work together. Pervasive games have proven to be useful in several fields, including the educational field and also in the field of treatment and rehabilitation for children with special needs, such as Attention Deficit Hyperactivity Disorder (ADHD) [18] or Autism. Children with special needs often experience a deficit in executive functioning (EF) and assistive technology can facilitate organization, time management and planning [19].…”
Section: Introductionmentioning
confidence: 99%