2019
DOI: 10.1109/access.2019.2891504
|View full text |Cite
|
Sign up to set email alerts
|

Development of a Mobile Game Application to Boost Students’ Motivation in Learning English Vocabulary

Abstract: Currently, the power to master the English language has become prominent in academia, research, and business. Therefore, many non-English speaking countries, including Arab countries, are striving to improve their education systems in teaching English as a foreign language, and English vocabulary is an important factor to boost English proficiency among Arab students. Moreover, in Arab countries, there is a lack of motivation among learners of English as a foreign language which affects the learning process of… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

1
40
0
4

Year Published

2019
2019
2022
2022

Publication Types

Select...
4
3
1

Relationship

0
8

Authors

Journals

citations
Cited by 63 publications
(48 citation statements)
references
References 44 publications
1
40
0
4
Order By: Relevance
“…Nine [12], [6], [46], [47], [48], [49], [50], [51] and [52] of the 50 studies indicated that there were challenges that related to a need for identifying and using instructional design guidelines to design mobile training content. Seventeen studies [6], [53], [54], [55], [44], [56], [57], [58], [59], [60], [61], [62], [63], [64], [65], [66], and [67] mentioned challenges related to adapting and appropriating mobile learning technology to learn in a compatible way with suitable learning theories, objectives and actual training/learning needs. The remaining twenty-four studies [6], [68], [69], [70], [71], [72], [10], [73], [37], [74], [1], [8], [75], [16], [76], [38], [45], [77], [78], [79]…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…Nine [12], [6], [46], [47], [48], [49], [50], [51] and [52] of the 50 studies indicated that there were challenges that related to a need for identifying and using instructional design guidelines to design mobile training content. Seventeen studies [6], [53], [54], [55], [44], [56], [57], [58], [59], [60], [61], [62], [63], [64], [65], [66], and [67] mentioned challenges related to adapting and appropriating mobile learning technology to learn in a compatible way with suitable learning theories, objectives and actual training/learning needs. The remaining twenty-four studies [6], [68], [69], [70], [71], [72], [10], [73], [37], [74], [1], [8], [75], [16], [76], [38], [45], [77], [78], [79]…”
Section: Discussionmentioning
confidence: 99%
“…[6], [53], [54], [55], [44], [56], [57], [58], [59], [60], [61], [62], [63], [64], [65], [66], [67] 17…”
Section: Pedagogical Challengesmentioning
confidence: 99%
“…Teaching and Learning Process [25] Implementation of content knowledge using multimedia to increase students' motivation. Mobile Game Application in Learning English Vocabulary [26] Using mobile game application (Vocab Game) to boost students' motivation in learning English language. Mobile Assisted Language Learning [27] Investigate the implementation of mobile technology in reading activity using mobile features and applications like camera, dictionary, Whatsapp, notes and website.…”
Section: Multimedia Enabledmentioning
confidence: 99%
“…The content knowledge for this approach does not include animation. Mobile Game Application in Learning English Vocabulary [26] Using VocabGame in learning vocabulary increased students' motivation and they showed good performance in general.…”
Section: Approachmentioning
confidence: 99%
“…Results from research projects revealed that playing computer game encourages critical thinking [5] [6]. Under the fun environment, learning on difficult topics such as Mathematic [7] can be effective because it boosts student's motivation [8] [9]. In addition, Morsi and Mull [10] showed evidence that gaming in education also has positive impact on a wide range of people with diverse learning including college students.…”
Section: Motivationmentioning
confidence: 99%