2009
DOI: 10.17315/kjhp.2009.14.3.003
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Development and validation of the Korean Game Addiction Scale for Children and Adolescents

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Cited by 3 publications
(2 citation statements)
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“…H 1 : S-GAS is a valid psychometric instrument. Rationale: The expected validity of translated and adapted short seven-item version of Game addiction scale for adolescents (Lemmens et al, 2009) is based on the results of referent research (Baysak et al, 2016;Gaetan et al, 2014;Heon et al,, 2009;Irmak & Erdogan, 2014;Lemos et al, 2016).…”
Section: Methodsmentioning
confidence: 99%
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“…H 1 : S-GAS is a valid psychometric instrument. Rationale: The expected validity of translated and adapted short seven-item version of Game addiction scale for adolescents (Lemmens et al, 2009) is based on the results of referent research (Baysak et al, 2016;Gaetan et al, 2014;Heon et al,, 2009;Irmak & Erdogan, 2014;Lemos et al, 2016).…”
Section: Methodsmentioning
confidence: 99%
“…Game addiction scale was translated into several languages (Baysak, Kaya, Dalgar, & Candansayar, 2016;Gaetan, Bonnet, Brejard, & Cury, 2014;Heon, Sun, Jung, & Choi, 2009;Irmak & Erdogan, 2014;Lemos, Cardoso, & Sougey, 2016), and has been confirmed as psychometrically valid instrument. Based on these findings, the Serbian version of digital gameplay addiction scale for early adolescents (S-GAS) was translated and adapted from the original short seven-item version of the Game addiction scale for adolescents (Lemmens et al, 2009).…”
Section: Digital Gameplay Addiction Scalementioning
confidence: 99%