“…Game addiction scale was translated into several languages (Baysak, Kaya, Dalgar, & Candansayar, 2016;Gaetan, Bonnet, Brejard, & Cury, 2014;Heon, Sun, Jung, & Choi, 2009;Irmak & Erdogan, 2014;Lemos, Cardoso, & Sougey, 2016), and has been confirmed as psychometrically valid instrument. Based on these findings, the Serbian version of digital gameplay addiction scale for early adolescents (S-GAS) was translated and adapted from the original short seven-item version of the Game addiction scale for adolescents (Lemmens et al, 2009).…”