2019
DOI: 10.3390/en12050913
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Development and Field Demonstration of a Gamified Residential Demand Management Platform Compatible with Smart Meters and Building Automation Systems

Abstract: Demand management is becoming an indispensable part of grid operation with its potential to aid supply/demand balancing, reduce peaks, mitigate congestions and improve voltage profiles in the grid. Effective deployments require a huge number of reliable participators who are aware of the flexibilities of their devices and who continuously seek to achieve savings and earnings. In such applications, smart meters can ease consumption behavior visibility, while building automation systems can enable the remote and… Show more

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Cited by 21 publications
(15 citation statements)
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“…of the increased use of game approaches are entertainment (non-serious) board and video games with environmental content included in game mechanics (e.g., Civilization VI, 2016) or 84 in game graphics (Abraham, 2018) and the gamification of tools for behaviour change (Beck 85 et al, 2019;Zehir et al, 2019). 86 87 We report on using a serious game approach that combines aspects of education, research, 88 and intervention games (Rodela et al, 2019).…”
Section: /64mentioning
confidence: 99%
“…of the increased use of game approaches are entertainment (non-serious) board and video games with environmental content included in game mechanics (e.g., Civilization VI, 2016) or 84 in game graphics (Abraham, 2018) and the gamification of tools for behaviour change (Beck 85 et al, 2019;Zehir et al, 2019). 86 87 We report on using a serious game approach that combines aspects of education, research, 88 and intervention games (Rodela et al, 2019).…”
Section: /64mentioning
confidence: 99%
“…Notice that, if the cost terms were removed from the one-step methods presented in Equations (8) and (11), they would have the same form, which is exactly the "base case model" presented in Equation (7). The only difference would be the model coefficients.…”
Section: Nonlinear Arx Regression Modelsmentioning
confidence: 99%
“…Many researchers have proposed models to perform load shifting in smart grids with the inclusion of electric vehicles [3][4][5]. Other researchers have studied DSM for smart building automation [6][7][8][9]. In fact, studies related to DSM and its impact on the power sector cannot be just summarized in a few lines.…”
Section: Introductionmentioning
confidence: 99%
“…A recent systematic literature review conducted by Paone and Bacher [7] on the impact of building-occupant behaviors regarding energy efficiency and on its influencing methods identified three major stratagies to promote behavioral change: eco-feedback, social interaction, and gamification [8,9]. Although there is no standard definition for gamification, ultimately, various authors converge to define gamification as the use of game elements in non-game contexts to improve user experience and user engagement [10].…”
Section: Introductionmentioning
confidence: 99%