2020
DOI: 10.3389/fnagi.2020.00087
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Development and Evaluation of Maze-Like Puzzle Games to Assess Cognitive and Motor Function in Aging and Neurodegenerative Diseases

Abstract: There is currently a need for engaging, user-friendly, and repeatable tasks for assessment of cognitive and motor function in aging and neurodegenerative diseases. This study evaluated the feasibility of a maze-like Numberlink puzzle game in assessing differences in game-based measures of cognition and motor function due to age and neurodegenerative diseases. Fifty-five participants, including young (18-31 years, n = 18), older (64-79 years, n = 14), and oldest adults (86-98 years, n = 14), and patients with P… Show more

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Cited by 22 publications
(12 citation statements)
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References 84 publications
(114 reference statements)
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“…Mobile platforms (smartphones and tablets) are being used for cognitive assessment of older adults, improving repeated and continuous assessment [ 115 ]. Additionally, cognitive assessment through serious video game playing has been tested in multiple populations, including children and adolescents [ 116 ], adults and older adults [ 117 , 118 ] and as possible tools for cognitive screening in neurodegenerative diseases [ 119 ]. The potentiality of exergames that promote physical activity with and without combined cognitive training for cognitive decline prevention and neurorehabilitation remain to be further explored [ 120 ], particularly in older adults.…”
Section: Monitoring Cognitive Performance and Brain Functionmentioning
confidence: 99%
“…Mobile platforms (smartphones and tablets) are being used for cognitive assessment of older adults, improving repeated and continuous assessment [ 115 ]. Additionally, cognitive assessment through serious video game playing has been tested in multiple populations, including children and adolescents [ 116 ], adults and older adults [ 117 , 118 ] and as possible tools for cognitive screening in neurodegenerative diseases [ 119 ]. The potentiality of exergames that promote physical activity with and without combined cognitive training for cognitive decline prevention and neurorehabilitation remain to be further explored [ 120 ], particularly in older adults.…”
Section: Monitoring Cognitive Performance and Brain Functionmentioning
confidence: 99%
“…Visual search also plays a key role in solving specific computerized cognitive trainings such as puzzle games [11]. Puzzle games have been used as training tools in health sciences [12][13][14], and recent research suggests their potential as digital markers of cognitive and motor dysfunctions [15,16]. Well-known puzzle games are tile-matching match-three (TMM3) [17] and flow free [18].…”
Section: Puzzle Games As a Tool For Investigating Visual Searchmentioning
confidence: 99%
“…These games are sometimes so well designed that one loses track of time. Serious games, robotics, virtual/augmented reality, have found their way into neurorehabilitation [18][19][20][21], and theory of flow experience emerged in recent neurorehabilitation studies [22,23]. Indeed, serious exergames may have an explicit educational and/or therapeutic purpose and are often designed in such a way that they may also improve cognitive or physical capabilities [22,24].…”
Section: Introductionmentioning
confidence: 99%