2021
DOI: 10.1186/s12984-021-00864-w
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Getting into a “Flow” state: a systematic review of flow experience in neurological diseases

Abstract: Background Flow is a subjective psychological state that people report when they are fully involved in an activity to the point of forgetting time and their surrounding except the activity itself. Being in flow during physical/cognitive rehabilitation may have a considerable impact on functional outcome, especially when patients with neurological diseases engage in exercises using robotics, virtual/augmented reality, or serious games on tablets/computer. When developing new therapy games, measu… Show more

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Cited by 19 publications
(14 citation statements)
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References 68 publications
(156 reference statements)
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“…Flow theory posits that an activity becomes intrinsically rewarding (hence, more likely to be initiated and sustained) when the individual's skillset is appropriate for the task but continues to develop, and the level of challenge is gradually increased. Our findings support what others have proposed—incorporating elements that optimize flow into design games for rehabilitative therapy could be helpful for promoting adherence and optimizing outcomes ( 34 , 35 ).…”
Section: Discussionsupporting
confidence: 89%
“…Flow theory posits that an activity becomes intrinsically rewarding (hence, more likely to be initiated and sustained) when the individual's skillset is appropriate for the task but continues to develop, and the level of challenge is gradually increased. Our findings support what others have proposed—incorporating elements that optimize flow into design games for rehabilitative therapy could be helpful for promoting adherence and optimizing outcomes ( 34 , 35 ).…”
Section: Discussionsupporting
confidence: 89%
“…O conceito denominado de "flow" será considerado no desenvolvimento dos jogos, ou seja, eles irão estimular a concentração, envolvimento e absorção durante a atividade pelos participantes de forma que os erros nem sempre os levem ao fracasso ou que a atividade seja muito difícil a ponto de desmotiva-los quebrando o fluxo de engajamento in-game (Ng, et al, 2018;Ottiger et al, 2021). É importante manter os pacientes engajados ao experimentarem os jogos, sem frustrá-los a ponto de desistirem e imprimindo uma dificuldade acessível para que alcance o sucesso.…”
Section: A Importância Do Flow Para a Concepção Dos Jogosunclassified
“…If so, then you have experienced what Csikszentmihalyi (1975) called "flow state", a subjective experience in which the person is absorbed in the task and action seems to occur smoothly and automatically. The interest in this phenomenon has resulted in a wealth of literature investigating its subjective and behavioural manifestation (e.g., Csikszentmihalhi, 2020;Ottiger et al, 2021;Swann et al, 2012), albeit much less research has been conducted to pinpoint its neural signatures. Here, we systematically review the extant evidence on the neural correlates of flow state from a critical perspective, highlighting both the advances in the field and what we consider major limitations.…”
Section: Introductionmentioning
confidence: 99%