2021
DOI: 10.1016/j.cptl.2021.06.023
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Development and evaluation of a serious game to support learning among pharmacy and nursing students

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Cited by 15 publications
(16 citation statements)
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“…The participation was voluntary, so there is a potential selection bias that can affect the external validity of the conclusions obtained. The median age of the participants was 18.5 years, similar to other similar research [ 9 , 39 ], and most were women. Albeit most nursing students in Spain are women [ 32 ], we should not assume that our sample is representative of all nursing students.…”
Section: Discussionsupporting
confidence: 87%
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“…The participation was voluntary, so there is a potential selection bias that can affect the external validity of the conclusions obtained. The median age of the participants was 18.5 years, similar to other similar research [ 9 , 39 ], and most were women. Albeit most nursing students in Spain are women [ 32 ], we should not assume that our sample is representative of all nursing students.…”
Section: Discussionsupporting
confidence: 87%
“…The age of our research participants was mainly similar to other research related to the use of technology among nursing students [ 9 , 39 ]. When analyzing the scores regarding the age of the students, we did not find any correlation.…”
Section: Discussionmentioning
confidence: 92%
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“…Values between 80.8-84.0 are considered "A" or excellent, (14) an aspect particularly relevant for game quality in education as educational effectiveness is greatly affected by the usability perceived by the user (20). As other authors note, ensuring proper usability, these resources can be used as a supplementary educational tool for health care professionals and students (21).…”
Section: Discussionmentioning
confidence: 99%