2022
DOI: 10.18502/npt.v9i3.10222
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Game2FamilyNursing: Study of a digital game to promote knowledge about family nursing

Abstract: Background & Aim: The practice of family-centered nursing care brings positive benefits to health care. This article aims to describe the perception and usability of a game to promote knowledge about family assessment and intervention. Methods & Materials: A descriptive, cross-sectional study was conducted involving 102 nurses and nursing degree students in the second half of 2021. The evaluation was performed using the game usability instrument (System Usability Scale… Show more

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“…Portuguese nurses were selected as part of the inclusion criteria. Participants were required to download a serious game [ 7 ] from the Google Play Store and assess it by completing a questionnaire on Google Forms ® . The evaluation was conducted using the newly developed SEGiNAS scale.…”
Section: Methodsmentioning
confidence: 99%
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“…Portuguese nurses were selected as part of the inclusion criteria. Participants were required to download a serious game [ 7 ] from the Google Play Store and assess it by completing a questionnaire on Google Forms ® . The evaluation was conducted using the newly developed SEGiNAS scale.…”
Section: Methodsmentioning
confidence: 99%
“…In recent years, gamification has aroused considerable interest in various fields, including health [ 5 , 6 , 7 , 8 ]. Moreover, the diffusion of technological and computer tools has contributed to the use of new methodologies, strategies, and resources in teaching [ 2 , 5 ], specifically in the education of healthcare professionals [ 2 ].…”
Section: Introductionmentioning
confidence: 99%
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