2017
DOI: 10.1177/0735633117731872
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Development and Evaluation of a Game-Based Bayesian Intelligent Tutoring System for Teaching Programming

Abstract: Games with educational purposes usually follow a computer-assisted instruction concept that is predefined and rigid, offering no adaptability to each student. To overcome such problem, some ideas from Intelligent Tutoring Systems have been used in educational games such as teaching introductory programming. The objective of this study was to advance Online Game-based Bayesian Intelligent Tutoring System (OGITS) to enhance programming acquisition and online information searching skills, thus improving students'… Show more

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Cited by 21 publications
(12 citation statements)
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References 37 publications
(45 reference statements)
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“…Therefore, experts and preservice teachers have different ways of solving problems [28], [30]. [31].…”
Section: Discussionmentioning
confidence: 99%
“…Therefore, experts and preservice teachers have different ways of solving problems [28], [30]. [31].…”
Section: Discussionmentioning
confidence: 99%
“…The online games utilized in education can bring the maximum outcomes for the learners if they are orchestrated for multiplayer to play simultaneously [76], [77]. However, improving the efficacy of online games is still considered a significant challenge [78].…”
Section: ) Teaching Strategiesmentioning
confidence: 99%
“…However, various researchers used specific approaches in their study and, in some cases, e.g. [78] used feedback but did not mention which kind of adaptive feedback they used.  Karaci [93] introduced a hybrid technique for establishing an intelligent tutoring system to teach punctuation in Turkish.…”
Section: ) Summary Of the Past Researchers Approaches To Devise Itsmentioning
confidence: 99%
“…Linear regression has been used with ITS for simple classification problems (Beck, Woolf, et al, 2000), but it is too simple because the inputs in an ITS can have a high degree of variance, which requires a more sophisticated algorithm than that supported by linear regression. Bayesian networks have been effective in cases involving complex decision-making to determine the outcome, such as games within an ITS (Conati, Gertner, et al, 2002;Hooshyar, Binti Ahmad, et al, 2018), but these are too sophisticated.…”
Section: Chapter 3 the Tutoring Companion Brainmentioning
confidence: 99%