2019
DOI: 10.1089/g4h.2018.0101
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Development and Evaluation of a Serious Game for Teaching ICD-10 Diagnosis Coding to Medical Students

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Cited by 9 publications
(3 citation statements)
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References 26 publications
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“…Teaching hand hygiene and diarrhea prevention methods through educational games has been confirmed to enhance users' awareness and practice of public health habits [17,18]. Although serious games have potential for use in medical education and promote proactiveness in learners, it is necessary to strike a balance between instructional theories, educational content, and game interaction to effectively enhance learning performance [19].…”
Section: Introductionmentioning
confidence: 99%
“…Teaching hand hygiene and diarrhea prevention methods through educational games has been confirmed to enhance users' awareness and practice of public health habits [17,18]. Although serious games have potential for use in medical education and promote proactiveness in learners, it is necessary to strike a balance between instructional theories, educational content, and game interaction to effectively enhance learning performance [19].…”
Section: Introductionmentioning
confidence: 99%
“…These tools ranges from both hardware, software and applications designed for academic intentions. Ishaq et al, (2020), Priyanda et al (2020) and Agudelo et al (2019) opined that ICT offers many benefits and engenders a new wave of revolution in educational spheres. A study by Gómez-Fernández and Mediavilla (2021) revealed a favorable correlation between ICT utilization and academic performance.…”
Section: Statement Of the Problemmentioning
confidence: 99%
“…Os métodos de mensuração desta efetividade variam entre os estudos, desde comparação de escores antes e após a implementação dos jogos (Agudelo-Londono et al, 2019), a relatos de experiências e opiniões dadas pelos usuários dos jogos (Guckian et al, 2020) e especialistas da área (Vaena, & Alves, 2018). Estes dados corroboram com a literatura científica, em que autores têm dificuldade de determinar a eficiência destes jogos por não haver um parâmetro claro de comparação entre os diferentes métodos de gamificação (Gorbanev et al, 2018).…”
Section: Eficácia Da Estratégia De Gbl Na Aprendizagem Significativa ...unclassified