2019 Nicograph International (NicoInt) 2019
DOI: 10.1109/nicoint.2019.00023
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Development and Application of VR Support System for Medical Students

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Cited by 5 publications
(3 citation statements)
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“…The VR software simulates the object's kinematics, dynamics, and behavior. VR is applied in many fields of science and technology, including medical technology [2,3], military [4,5], architecture [6], and automotive industry [7], to meet the needs of research, education, and commercial purposes.…”
Section: Literature Reviewmentioning
confidence: 99%
“…The VR software simulates the object's kinematics, dynamics, and behavior. VR is applied in many fields of science and technology, including medical technology [2,3], military [4,5], architecture [6], and automotive industry [7], to meet the needs of research, education, and commercial purposes.…”
Section: Literature Reviewmentioning
confidence: 99%
“…The player wore a Samsung Gear VR headset to feel immersive, and virtual images were taken by a stereoscopic camera installed on the player's head, allowing the player to watch the video from a first-person point of view. Cai et al [61] also used virtual games as clinical teaching for medical staff. The surgical environment is highly simulated, and the human body and surgical instruments are modeled in 3D, which is convenient for players to observe the position of the organs in the human body.…”
Section: A Visual Interactionmentioning
confidence: 99%
“…Jonas Schild et al [3] proposed a multiuser virtual reality collaborative medical training system, which builds a dual-user full-size VR environment, and the head-mounted display can be used by two participants at the same time, providing novel training tools for medical personnel and enhancing the current learning methods. Mingwei Cai et al [4] proposed the virtual medical support system, which demonstrated and explained the operation state in the process of surgical teaching through VR support system, making it easier for students to understand and reduce the fatigue and distraction of long-term learning. Philipp Stefan et al [5] proposed a medical augmented reality system for bone anatomy learning to improve learning efficiency through intuitive 3D imaging and visual learning.…”
Section: Introductionmentioning
confidence: 99%