2015
DOI: 10.1016/j.sbspro.2015.04.206
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Development and Analysis of A Design Model for Geometry-Based Simulation Games

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Cited by 2 publications
(3 citation statements)
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“…The conceptual diagram was designed taking into consideration the close interdependence between the theoretical dimension, the empirical aspects, the characteristics of the participants and the game’s use context, on which researchers have recently been focusing their attention (Kriz & Hense, 2006; Piu et al, 2015).…”
Section: Resultsmentioning
confidence: 99%
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“…The conceptual diagram was designed taking into consideration the close interdependence between the theoretical dimension, the empirical aspects, the characteristics of the participants and the game’s use context, on which researchers have recently been focusing their attention (Kriz & Hense, 2006; Piu et al, 2015).…”
Section: Resultsmentioning
confidence: 99%
“…CARTOLANDIA was specifically designed according to theoretical-methodological choices from which references were initially drawn from the literature on simulation games and teaching mathematics. CARTOLANDIA is organised around a representation or model of reality which contains mathematizable aspects of reality and provides perceptibly different situations in one mathematical conceptual structure (Piu, Fregola, & Santoro, 2015). This is presented in the form of a problem which can be addressed gradually by initiating learning through the guided discovery of concepts, rules and structures of mathematics.…”
Section: Cartolandiamentioning
confidence: 99%
“…Furthermore, it can improve self-confidence and reduce learning anxiety in STEM education (Pareto et al, 2012;Verkijika & De Wet, 2015). Researchers point out that many of the skills used in DGBL are inherently mathematical, such as goal-oriented decision making, spatial navigation, and sequential thinking skills (Piu et al, 2015;Lowrie & Jorgensen, 2015).…”
Section: Introductionmentioning
confidence: 99%