CALL and Professionalisation: Short Papers From EUROCALL 2021 2021
DOI: 10.14705/rpnet.2021.54.1352
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Developing pedagogically appropriate language corpora through crowdsourcing and gamification

Abstract: Despite the unquestionable academic interest on corpus-based approaches to language education, the use of corpora by teachers in their everyday practice is still not very widespread. One way to promote usage of corpora in language teaching is by making pedagogically appropriate corpora, labelled with different types of problems (for instance, sensitive content, offensive language, structural … Show more

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“…We have developed the idea, formulated research questions, conducted initial tests with the crowd to establish the suitability of the crowdsourcing task, and used the lessons learned to design both the game flow and a work plan for the implementation. We have presented different stages of this work at conferences, as available in Kuhn et al (2021) and Zviel-Girshin et al (2021). In this paper, we focus on the newest development, namely on the first stage of the game preparation that primarily addresses issues related to the (corpus) data needed for the game.…”
Section: Introductionmentioning
confidence: 99%
“…We have developed the idea, formulated research questions, conducted initial tests with the crowd to establish the suitability of the crowdsourcing task, and used the lessons learned to design both the game flow and a work plan for the implementation. We have presented different stages of this work at conferences, as available in Kuhn et al (2021) and Zviel-Girshin et al (2021). In this paper, we focus on the newest development, namely on the first stage of the game preparation that primarily addresses issues related to the (corpus) data needed for the game.…”
Section: Introductionmentioning
confidence: 99%