2020
DOI: 10.1088/1742-6596/1567/2/022089
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Developing mathematics learning materials of fifth grade of elementary school integrating mathematics game, problem posing, and manipulative

Abstract: The purposes of this study were obtained the validity, practicality, and effectiveness of the learning tools that have been integrated teacher stimulus that has been formulated in the design of mathematics learning of fifth grade of elementary school. This development research refers to the 4-D development model developed by Sivasailam et al. (1974) consisted of 4 stages of definition, design, development, and disseminate. This research did not reach the fourth stage. The learning model used is 1) Teams Games … Show more

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Cited by 5 publications
(6 citation statements)
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“…From this idea, one member competes as the team's representative with other members whose previous academic performance is equal to them. Media Question Box is used in student tournaments as a tool for students in the process of running the tournament (Kurniasih et al, 2020b). The research results that have been obtained above are in line with Antari & Kusmariyatni (2020) research which states that the TGT learning model, assisted by Question Box media, has a significant effect on the competence of fifth-grade students.…”
Section: Resultssupporting
confidence: 81%
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“…From this idea, one member competes as the team's representative with other members whose previous academic performance is equal to them. Media Question Box is used in student tournaments as a tool for students in the process of running the tournament (Kurniasih et al, 2020b). The research results that have been obtained above are in line with Antari & Kusmariyatni (2020) research which states that the TGT learning model, assisted by Question Box media, has a significant effect on the competence of fifth-grade students.…”
Section: Resultssupporting
confidence: 81%
“…Natural Sciences, or what often referred to as science education, is one of the main subjects in Indonesia's education curriculum, including at the elementary school level. The implementation of learning in elementary science should emphasize understanding the concepts that are part of the science product and pay attention to the process of discovering these concepts (Kurniasih et al, 2020a;Permatasari & Wahyudin, 2017). The learning process in schools empirically in Indonesia today mainly still refers to classical learning and depends on teachers' information (teacher center) (Zulherman, 2018).…”
Section: Introductionmentioning
confidence: 99%
“…However, affective factors like the students' attitudes and beliefs about mathematics and its teaching are also crucial components of mathematics education because they can have a significant impact on the students' mathematical abilities and future mathematic learning (Vankúš, 2021 ). Attitude toward mathematics is defined as a liking or disliking of mathematics, a tendency to engage in or avoid mathematics activities, a belief that one is good or bad at mathematics and a belief that mathematics is useful or useless (Kurniasih et al, 2020 ). Game-based learning can make students more creative and focus better on their studies, facilitating the learning process with their friends, encouraging collaborative behavior through problem-solving, and maintaining the students' interest in the learning process (Khairuddin and Mailok, 2019 ).…”
Section: Discussionmentioning
confidence: 99%
“…Kurniasih, Hidayah and Asikin construct mathematics learning material through games that facilitate student to ask question. This study was focus in elementary school (Kurniasih et al, 2020) . In junior high school level, study form Auliya develop teaching material using Microsoft Mathematics, with a focus on problem posing post-solution (Auliya et al, 2019).…”
Section: Introductionmentioning
confidence: 99%