2019
DOI: 10.1007/s11042-019-7393-y
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Developing kindergarten students’ game design skills by teaching game design through organized game design interventions

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Cited by 20 publications
(10 citation statements)
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References 66 publications
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“…The participation of learners in the creation of DGBL experiences attracts continuous research interest, taking into account the various "modding" capabilities that modern existing Commercial-Off-The-Shelf games offer or the easy access to game engines [37], [38]. Existing studies show that student participation in game making activities can have positive learning effects for the fields of 21st century skills [24], Mathematics [39], creativity [40], engineering [41], entrepreneurship [42]. Coming from the fields of Human-Computer Interaction, user participation in the creation of the software that they will later use is realized through the field of participatory design [43].…”
Section: Dgbl In Hementioning
confidence: 99%
“…The participation of learners in the creation of DGBL experiences attracts continuous research interest, taking into account the various "modding" capabilities that modern existing Commercial-Off-The-Shelf games offer or the easy access to game engines [37], [38]. Existing studies show that student participation in game making activities can have positive learning effects for the fields of 21st century skills [24], Mathematics [39], creativity [40], engineering [41], entrepreneurship [42]. Coming from the fields of Human-Computer Interaction, user participation in the creation of the software that they will later use is realized through the field of participatory design [43].…”
Section: Dgbl In Hementioning
confidence: 99%
“…The abundance of game design tools [31] as well as the growing "modding" possibilities provided by games themselves [22] have positively contributed to the expansion of this field. The participatory nature of educational games [32,33] is on several occasions used to create learner-centered learning experiences, where both teachers and students are part of the design process [34]. Kalmpourtzis [32] ran participatory educational game design activities, where kindergarten students could create educational games around pre-algebraic patterning for their peers, showing that student participation in making games had a positive impact on their mathematical problem posing skills.…”
Section: Game Design For Learning In Higher Educationmentioning
confidence: 99%
“…The participatory nature of educational games [32,33] is on several occasions used to create learner-centered learning experiences, where both teachers and students are part of the design process [34]. Kalmpourtzis [32] ran participatory educational game design activities, where kindergarten students could create educational games around pre-algebraic patterning for their peers, showing that student participation in making games had a positive impact on their mathematical problem posing skills. This potentially more passive role of the teacher requires the creation of the necessary game mechanics [21] and processes [35] in order to account for this teaching configuration.…”
Section: Game Design For Learning In Higher Educationmentioning
confidence: 99%
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“…Previous studies have confirmed the enormous potential of this approach [ 9 , 10 ]. VR has the potential to facilitate knowledge acquisition, content understanding, effective communication, and problem-solving skills [ 11 , 12 , 13 ]. The implementation of a completely functional VE facilitates learning among people of various ages, and is safer than real-world experience [ 14 ].…”
Section: Introductionmentioning
confidence: 99%