2019
DOI: 10.1088/1742-6596/1375/1/012035
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Developing augmented reality based application for character education using unity with Vuforia SDK

Abstract: Character education is an education-focused in implementing moral values, ethics and citizenship education. This is an approach to developing good character and developing the school as a caring community. The youngest generation nowadays, which primarily targeted by character education was born facing already-advanced ICT (Information and Communication Technology), so it recommended using an ICT's benefit like AR. An AR (Augmented Reality is a system that supplements the real world with virtual objects that a… Show more

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Cited by 44 publications
(17 citation statements)
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“…2) Vuforia: To introduce the augmented reality, Vuforia (augmented reality software development kit) was used, since this uses vision technology to recognize and track the images in real-time, taking the display of the screen of the devices as a "medium" to connect it with the world of the increased reality. Vuforia (augmented reality software development kit), It serves us to generate a license key, which will help us load the database created in Vuforia (augmented reality software development kit) in Unity, to generate the augmented reality [29].…”
Section: B Tools and Programming Language To Develop The Prototypementioning
confidence: 99%
“…2) Vuforia: To introduce the augmented reality, Vuforia (augmented reality software development kit) was used, since this uses vision technology to recognize and track the images in real-time, taking the display of the screen of the devices as a "medium" to connect it with the world of the increased reality. Vuforia (augmented reality software development kit), It serves us to generate a license key, which will help us load the database created in Vuforia (augmented reality software development kit) in Unity, to generate the augmented reality [29].…”
Section: B Tools and Programming Language To Develop The Prototypementioning
confidence: 99%
“…The students were given the questionnaires at the end of the semester. The researcher designed an online survey in a Likert scale format using the Question Pro application to gather the data and because it allows standardised and numerical data to be collected; then later it was analysed (Sarosa, 2019). The questionnaire was categorised into the following two sections to collect data from the respondents: (1) Demographic information, and (2) Challenges experienced with BL.…”
Section: Research Instrumentmentioning
confidence: 99%
“…Berbagai upaya yang telah dilakukan didalam mengembangkan pendidikan karakter pada anak, diantaranya melalui pemainan tradisional (Hidayati, 2020;Jiwandono et al, 2020), media cerita interaktif melalui pendekatan AEINS (Adaptive Educational Interactive Narrative System), yang dapat mendukung perkembangan moral pada anak usia 8 tahun (Hodhod, 2010), hingga melalui media di era sekarang misalnya aplikasi gim interaktif (Pramono, 2021), aplikasi berbasis Android (Ardani et al, 2020) sampai pada platform Augmented Reality (Sarosa et al, 2019).…”
Section: Gambar 5 Interaksi Anak Dengan Gim Asik Dalam Menirukan Gera...unclassified