2022
DOI: 10.14569/ijacsa.2022.0130194
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Augmented Reality: Prototype for the Teaching-Learning Process in Peru

Abstract: In recent years, augmented reality is playing an important role in the world of mobile technology, since it is a way to facilitate the teaching-learning processes, this easy teachinglearning process generates a great contribution in companies, either creating opportunities or changing the way in which companies approach and interact with their end customers, this can mean a remarkable growth of the organization, that is why in this work an augmented reality prototype has been made using the methodology Scrum a… Show more

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Cited by 6 publications
(5 citation statements)
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“…This is the third stage develops the creation of the project using the planned resources to meet the objective and establish best practices, working between designers and developers to build the project [28], [29]. In this phase, we focus on the development of the mobile application with AR technology.…”
Section: Developmentmentioning
confidence: 99%
“…This is the third stage develops the creation of the project using the planned resources to meet the objective and establish best practices, working between designers and developers to build the project [28], [29]. In this phase, we focus on the development of the mobile application with AR technology.…”
Section: Developmentmentioning
confidence: 99%
“…Planning: In this stage the project is planned, together with the work team, meetings are held where everyone is involved in order to define the activities to be performed, the number of deliverables is defined and the time it will take to perform them [12].…”
Section: )mentioning
confidence: 99%
“…Development: In this stage the Sprint of the project is developed, which were established in the planning stage, that is why the prototypes of the mobile application are shown following the details established by the team [12], [13].…”
Section: )mentioning
confidence: 99%
“…AR can be used by primary school teachers to support individualised learning programmes, interactive scientific experiments, virtual field trips, and educational games. Access to AR devices, topnotch applications, and careful planning to match AR activities with the curriculum are necessary for a successful integration, though [26], [27]. AR is a potent tool that can improve learning outcomes and student engagement in elementary schools when used strategically.…”
Section: Literature Reviewmentioning
confidence: 99%