2016
DOI: 10.4018/978-1-4666-8659-5.ch004
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Developing Augmented Reality Applications Using Branded Authoring Environments

Abstract: In this chapter, we present the main interaction design issues that arise during the development of edutainment scenarios through the use of branded augmented reality (AR) authoring environments. Most proprietary AR systems offer limited interaction features within their entry-level version, while licensing unlocks the desired advanced features. In order to overcome this problem we employ experimental multimedia development methods for the design of content for those platforms, enabling the development of full… Show more

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Cited by 3 publications
(1 citation statement)
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“…Our previous work [1][2][3][4][5] has demonstrated that it is possible to develop applications and games featuring multiple interactive scenaria, which employ the same set of information markers and triggers in order to cover unique presentation requirements [6]. It was shown how this approach essentially extends the interactivity of a system and provides the capability to offer multiple or scalable interaction scenaria using the same information space [7].…”
Section: Introductionmentioning
confidence: 99%
“…Our previous work [1][2][3][4][5] has demonstrated that it is possible to develop applications and games featuring multiple interactive scenaria, which employ the same set of information markers and triggers in order to cover unique presentation requirements [6]. It was shown how this approach essentially extends the interactivity of a system and provides the capability to offer multiple or scalable interaction scenaria using the same information space [7].…”
Section: Introductionmentioning
confidence: 99%