2022
DOI: 10.1111/ijsa.12378
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Developing and validating a serious game‐based assessment for cyber occupations in the US Air Force

Abstract: We present initial structural validity evidence for a serious game designed for personnel selection and classification for cybersecurity roles in the US Air Force (USAF).Based on literature review and input from USAF cybersecurity subject-matterexperts, we targeted six constructs for assessment. We describe the development process used to build a game to assess individual differences in these constructs, while also being engaging and motivating for players. We attend to the challenge of avoiding an overall gam… Show more

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Cited by 5 publications
(15 citation statements)
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“… Wiernik et al’s (2022) study is the only one on this type of validity. Their article documents the creation of the game-based assessment Virus Slayer.…”
Section: Resultsmentioning
confidence: 99%
See 4 more Smart Citations
“… Wiernik et al’s (2022) study is the only one on this type of validity. Their article documents the creation of the game-based assessment Virus Slayer.…”
Section: Resultsmentioning
confidence: 99%
“…Within game-based assessment, we could also differentiate between theory-driven games, designed to evaluate constructs that are related to job performance, and data-driven games, where game scores are related to the criterion instead of the constructs’ psychological entity ( Landers et al, 2021 ; Auer et al, 2022 ). An example of game-based assessment is Virus Slayer ( Wiernik et al, 2022 ), a serious game to assess candidates for cyber occupations in the United States Air Force (USAF).…”
Section: Introductionmentioning
confidence: 99%
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