2020
DOI: 10.33225/jbse/20.19.908
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Developing an Inquiry and Hands-on Teaching Model to Guide Steam Lesson Planning for Kindergarten Children

Abstract: When contextualizing educational methods, teachers can focus on constructivism to develop inquiry materials as STEAM subject matter for use in schools. However, there is little research concerning what STEAM teaching resources teachers view as inquiry with hands-on STEAM instructional material for use in kindergartens. Therefore, this research used a spiral developmental course design with action research to apply a teaching inquiry and hands-on STEAM model focusing on lesson development for kindergarten child… Show more

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Cited by 18 publications
(16 citation statements)
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References 66 publications
(50 reference statements)
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“…The 21st century is an information age with the rapid growth of human knowledge and obvious acceleration of social rhythm, which requires higher comprehensive quality of people. The new curriculum reform aimed at paying attention to the "all-round" development of students has become a historical necessity [1]. We should not only study all our lives but also learn social practice and the application of knowledge.…”
Section: Introductionmentioning
confidence: 99%
“…The 21st century is an information age with the rapid growth of human knowledge and obvious acceleration of social rhythm, which requires higher comprehensive quality of people. The new curriculum reform aimed at paying attention to the "all-round" development of students has become a historical necessity [1]. We should not only study all our lives but also learn social practice and the application of knowledge.…”
Section: Introductionmentioning
confidence: 99%
“…For this reason, the educational field must be the axis and the base of the world economic future in view of the emerging skills needs of the labor market [ 17 ] and must adopt anticipatory strategies in education [ 18 ]. However, there is little research on STEAM-EDU teaching methodologies and resources among teachers [ 19 , 20 ].…”
Section: Introductionmentioning
confidence: 99%
“…On the other hand, research has found that STEAM courses that incorporate exploratory learning and plentiful topics can deepen the cognitive abilities of children. STEAM activities can also attract the attention of students and encourage and improve their creativity [9,10]. Su (2019) explored the Effect of the Users' Behavioral Intentions on Gamification Augmented Reality in Stem (Gar-Stem) Education.…”
Section: Introductionmentioning
confidence: 99%