Proceedings of the SIGCHI Conference on Human Factors in Computing Systems 2000
DOI: 10.1145/332040.332502
|View full text |Cite
|
Sign up to set email alerts
|

Designing storytelling technologies to encouraging collaboration between young children

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

3
137
2

Year Published

2002
2002
2012
2012

Publication Types

Select...
5
3
1

Relationship

2
7

Authors

Journals

citations
Cited by 188 publications
(142 citation statements)
references
References 18 publications
3
137
2
Order By: Relevance
“…Countless research papers, conference presentations, and successful European Union reviews confirm that the technical and educational research communities see the importance of what has been created and how it has been created (Alborzi et al, 2000;Benford et al, 2000;Fast & Kjellin, 2000;Taxen et al, 2001). We have also been encouraged by the use of many of our first year technologies.…”
Section: Making New Technologiesmentioning
confidence: 99%
See 1 more Smart Citation
“…Countless research papers, conference presentations, and successful European Union reviews confirm that the technical and educational research communities see the importance of what has been created and how it has been created (Alborzi et al, 2000;Benford et al, 2000;Fast & Kjellin, 2000;Taxen et al, 2001). We have also been encouraged by the use of many of our first year technologies.…”
Section: Making New Technologiesmentioning
confidence: 99%
“…They began this by sketching their ideas using simple art supplies (e.g., paper, clay, paste and pipe cleaners) to create "low-tech prototypes" (see Figure 4). We call this participatory design and this has become a central method to our research (Benford et al, 2000;Druin, 1999 Figure 5). One particularly interesting idea (see Figure 5) The dice metaphor is an example of a tangible storytelling object that the technical developers on our team used to create a true interactive prototype.…”
Section: From a Sandwich To A Storytelling Room: Project Activities Omentioning
confidence: 99%
“…For example, Benford et al (2000) describe a continuum of support. The strongest support is enforcing collaboration, a good example being the SIDES multi-touch table application (Piper et al, 2006).…”
Section: The Value Of Constraints For Awareness Control and Availabimentioning
confidence: 99%
“…In Pebbles, PDA's can be used as input devices to control information displayed on a wall-mounted electronic board (Myers et al, 1998). In Kidpad (Benford et al, 2000), graphics objects, which are displayed on a single screen, can be manipulated with a varying number of mice. These examples show that the platform is not limited to a single personal computer.…”
Section: Context Of Usementioning
confidence: 99%