2013
DOI: 10.1109/tvcg.2012.135
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Designing Perspectively Correct Multiplanar Displays

Abstract: Abstract-Displays have remained flat and passive amidst the many changes in their fundamental technologies. One natural step ahead is to create displays that merge seamlessly in shape and appearance to one's natural surroundings. In this paper, we present a system to design, render to, and build view-dependent multiplanar displays, of arbitrary shape built using planar, polygonal facets. Our system provides high quality, interactive rendering of 3D environments to a head-tracked viewer on arbitrary planar disp… Show more

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Cited by 8 publications
(3 citation statements)
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“…Recent examples of this are portable devices like the Cubee [80], its variations (e. g., [33,79]) and other fishtank devices (e. g., [51]). Other fishtank shapes have also been investigated (e. g., polyhedric or spheric screens [5,6,35,84]). Moving the device around does not have any impact on the visualized world, but the user can look at virtual information from different angles and thus leverage the shape of the device.…”
Section: Fishtank Vrmentioning
confidence: 99%
“…Recent examples of this are portable devices like the Cubee [80], its variations (e. g., [33,79]) and other fishtank devices (e. g., [51]). Other fishtank shapes have also been investigated (e. g., polyhedric or spheric screens [5,6,35,84]). Moving the device around does not have any impact on the visualized world, but the user can look at virtual information from different angles and thus leverage the shape of the device.…”
Section: Fishtank Vrmentioning
confidence: 99%
“…A similar device is gCubik [19], which uses autostereoscopic rendering instead of head tracking. Most of the above devices have a cuboid shape, as this is the easiest way to arrange conventional rectangular displays, but other shapes are possible-such as arbitrary polyhedra [8] or even a sphere [5].…”
Section: Fish-tank Vr and Geometric Displaysmentioning
confidence: 99%
“…Technically, either symmetric viewing frustum rendering with homography based post-warping of the image or direct off-axis rendering with an asymmetrical frustum can be used as rendering mechanisms. In a recent work by Harish et al [20] these techniques were compared with respect to visual artifacts, rendering speed and effective image resolution and an 'outside-to-inside' multi-facet screen was realized.…”
Section: Problem Statement and Related Workmentioning
confidence: 99%