2016 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct) 2016
DOI: 10.1109/ismar-adjunct.2016.0079
|View full text |Cite
|
Sign up to set email alerts
|

A Tangible Volume for Portable 3D Interaction

Abstract: Figure 1: Our concept of a tangible volume consists of a fully portable and self-contained device, entirely covered with screens. A virtual scene can be seen "through" the volume of the device (left image). This volume can be directly positioned within the virtual scene (middle image), and used to grasp and manipulate virtual objects (right image). A cubic-shaped device is shown here for illustration, but other volume shapes can be used. ABSTRACTWe present a new approach to achieve tangible object manipulation… Show more

Help me understand this report
View preprint versions

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
15
0
1

Year Published

2017
2017
2023
2023

Publication Types

Select...
5
3
1

Relationship

3
6

Authors

Journals

citations
Cited by 18 publications
(16 citation statements)
references
References 27 publications
0
15
0
1
Order By: Relevance
“…A wide variety of techniques have been proposed (e.g. [Han97, HCC07, LGK*13, IBIA16, LKM*17]) and most have also already been surveyed [JH13].…”
Section: Defining a Classification Systemmentioning
confidence: 99%
“…A wide variety of techniques have been proposed (e.g. [Han97, HCC07, LGK*13, IBIA16, LKM*17]) and most have also already been surveyed [JH13].…”
Section: Defining a Classification Systemmentioning
confidence: 99%
“…However, both studies were limited to spatial exploration and object selection. More recently, Issartel et al used video see-through AR on a tablet to simulate an HPCD [20]. They used this approach because of the complexity to implement a "fully portable and self-contained" display.…”
Section: Passive Tangible Volumes In Vr and Armentioning
confidence: 99%
“…As the research on HPCDs is quite recent, much of the efforts have been directed towards improving their implementation and towards the fundamental building blocks of 3D interaction: object selection and manipulation [20]. These efforts have pushed HCPDs to become credible options to implement realistic self-contained applications such as 3D modeling or training simulations.…”
Section: Introductionmentioning
confidence: 99%
“…Other non-touch-enabled devices also make use of pressure as a primary input. For instance, Issartel et al [29] use pressure input to realize a grasping metaphor on a tangible volume. In their case, pressure controls a state representing whether the user is trying to grasp-for pressure larger than a given threshold-or release a virtual object.…”
Section: Pressure As An Input Modalitymentioning
confidence: 99%