2011 International Conference on User Science and Engineering (I-USEr ) 2011
DOI: 10.1109/iuser.2011.6150532
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Designing interface for girls: Looking at the ‘form’ and ‘content’ factors in a comic container

Abstract: Lots of educational games and other leisure applications are developed for boys, or at least with boys in the designers' minds. This is because girls are harder to engage and motivate than boys. Given a game, boys rush to beat the game. Girls? The challenges are bigger because of their characteristics of being more reserved, taking their own sweet time to explore. For the reasons, more than ever, girls' preferences and needs are less addressed. This study examines girls' preferences in terms of a user interfac… Show more

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Cited by 4 publications
(1 citation statement)
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“…Complete the steps of a comic book, as shown in Figure 1. First, the author conceived the story structure and the scene, to meet all the role style, and then the story in order to develop, the use of split screen way to design all the characters of action and dialogue (Ichino et al, 2010;Wang et al, 2012;Jamaludin, 2011;Tsai et al, 2016;Tsai, 2016;Tobita, 2010). Readers from the comic works to understand the author to express the idea, but the lengthy training process so that many creative learners quit, resulting in the loss of many potential talents.…”
Section: Introductionmentioning
confidence: 99%
“…Complete the steps of a comic book, as shown in Figure 1. First, the author conceived the story structure and the scene, to meet all the role style, and then the story in order to develop, the use of split screen way to design all the characters of action and dialogue (Ichino et al, 2010;Wang et al, 2012;Jamaludin, 2011;Tsai et al, 2016;Tsai, 2016;Tobita, 2010). Readers from the comic works to understand the author to express the idea, but the lengthy training process so that many creative learners quit, resulting in the loss of many potential talents.…”
Section: Introductionmentioning
confidence: 99%