A comic book with rich picture and storyline, which needs to combine the storyboard creation and visual picture design. In the comic production process requires a lot of manpower and time cost to complete the work. This study presents an intelligent comic production system (ICPS) in which cartoons are subdivided into many design elements and integrated into the framework of Creative Design Resource Integration (CDRIM). By analyzing the creative requirements of cartoon scripts, ICPS reconstructs the new comic design elements and completes the new Comics. The comic design of the paper is to let the author use the text script directly to produce a sub-mirror screen and the role of dialogue in the system. ICPS model to help cartoonists to achieve another comic creation, the use of writing scripts to produce comics, can reduce the traditional cartoon design process of human, capital and time costs. The system provides professional cartoonist design elements during the design of the comic context, as well as non-professional one creative cartoon design training courses.
Producing an animation requires extensive labor, time, and money. Experienced directors and screenwriters are required to design scenes using standard props and actors in position. This study structurally analyzes the script and defines scenes, characters, positions, dialogue, etc., according to their dramatic attributes. These are entered into a model developed by this research, called animated behavior by understanding the script module (ABUSM), which implements a design for scenes, props, and role-related databases, producing a corresponding picture. Then, through mutual correspondence between attributes, data mining theories calculate a module for each character and its interactions related to other characters. Finally, these modules are rendered into animation. This demonstrates the relationships between behaviors through an animation demonstration system. Our research results will help nonprofessional theater animation designers, providing a reference for designing and modifying scripts through animated presentation until they are satisfactorily developed. This reduces the cost, time, and labor in recording a drama or producing an animation and can serve as a reference or training for nonprofessional screenwriters and script designers.
The thesis takes the three kindergartens in Pingtung City of Taiwan Province and Ningde City of Fujian Province as research subjects. On the basis of the field trip thoroughly, questionnaire study and interview method are applied to compare the differences of comprehension, educational objective, content, and methods in sex education between Fujian and Taiwan kindergartens. Affected by the traditional thinking, teachers in Fujian kindergartens not only lacks sex education training but also have limited teaching ability to sex education. From the experience of Taiwanese kindergartens, teachers in Fujian kindergartens could learn that the sex education training enhancement and workshops and the improvement in goals, contents, and methods of sex education are important approaches to raise the quality of sexual education in Fujian kindergartens.
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