2021
DOI: 10.1186/s40561-021-00181-8
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Designing gamification for geometry in elementary schools: insights from the designers

Abstract: Popularly used in marketing and business, gamification has been gaining interest in educational contexts for its potential to invigorate otherwise mundane or difficult processes. A gamified environment transfers motivational elements of games to learning activities thereby engaging learners in the learning task thus transforming dull classroom environments to smart ones. This paper presents the design process of a gamification intervention in geometry at elementary level, based upon Huang and Soman (Gamificati… Show more

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Cited by 18 publications
(6 citation statements)
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“…Within educational contexts, gamification promotes friendly competition, rewards effort, motivates and engages students using game elements, which they are already familiar with [7]. Therefore, gamification has already been implemented and evaluated within several educational subjects, such as science, technology, engineering, art and mathematics (STEAM) [106,107], language learning [108,109], medical and healthcare education [110][111][112], anatomy [113], sports and physical education [114,115], geometry [116], chemistry [117,118], physics [119], mathematics [120,121], astronomy [122], geography [123], environmental science [124,125], natural science [126], history and cultural heritage education [127,128], music [129], and vocational education [130].…”
Section: Gamification In Educationmentioning
confidence: 99%
“…Within educational contexts, gamification promotes friendly competition, rewards effort, motivates and engages students using game elements, which they are already familiar with [7]. Therefore, gamification has already been implemented and evaluated within several educational subjects, such as science, technology, engineering, art and mathematics (STEAM) [106,107], language learning [108,109], medical and healthcare education [110][111][112], anatomy [113], sports and physical education [114,115], geometry [116], chemistry [117,118], physics [119], mathematics [120,121], astronomy [122], geography [123], environmental science [124,125], natural science [126], history and cultural heritage education [127,128], music [129], and vocational education [130].…”
Section: Gamification In Educationmentioning
confidence: 99%
“…A relationship can be inferred between van Hiele's theory, Piaget and Inhelder's (1967) theory of cognitive development, and the previously outlined four essential understandings in geometry. Figure 1 depicts an individual engaging in a specific level of van Hiele's theory (Kamalodeen et. al., 2021) based on their grade level, age, and cognitive development level.…”
Section: • Develop Visual Prototypes Of Shapes and Corresponding Namesmentioning
confidence: 99%
“…Specific guidance, 3. Does not consider shared user interests [5]. The author suggests that by taking into consideration other user profiles or attributes as well as various travel group types, customized trip recommendations (for example, family, couple, and friends) might be made.…”
Section: ░ 2 Literature Surveymentioning
confidence: 99%
“…(Burke, 2002). There are several ISSN: 2582-0974 [5] drawbacks to collaborative filtering recommender systems, though. Both the most recent person ramp-up issue and the most recent item ramp-up problem have an impact on collaborative filtering.…”
Section: ░ 2 Literature Surveymentioning
confidence: 99%