2008
DOI: 10.1145/1378704.1378719
|View full text |Cite
|
Sign up to set email alerts
|

Designing games with a purpose

Abstract: MANy TASKS ARE trivial for humans but continue to challenge even the most sophisticated computer programs. Traditional computational approaches to solving such problems focus on improving artificialintelligence algorithms. Here, we advocate a different approach: the constructive channeling of human brainpower through computer games. Toward this goal, we present general design principles for the development and evaluation of a class of games we call "games with a purpose," or GWAPs, in which people, as a side e… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
2
1

Citation Types

9
528
0
4

Year Published

2012
2012
2020
2020

Publication Types

Select...
5
1
1

Relationship

0
7

Authors

Journals

citations
Cited by 841 publications
(584 citation statements)
references
References 18 publications
(29 reference statements)
9
528
0
4
Order By: Relevance
“…As noted in [31], this strategy can guarantee the correct assessment of link quality with arbitrarily high probability.…”
Section: Achieving the Urbanmatch Purposementioning
confidence: 94%
See 3 more Smart Citations
“…As noted in [31], this strategy can guarantee the correct assessment of link quality with arbitrarily high probability.…”
Section: Achieving the Urbanmatch Purposementioning
confidence: 94%
“…Having created many GWAPs (e.g., ESP Game, Peekaboom, Phetch, and Verbosity), Luis Von Ahn and Laura Dabbish reports in [31] on three game-structure templates that generalize successful instances of Human Computation games: input-agreement games, inversion-problem games, and output-agreement games. In input-agreement games, players must determine whether they have been given the same input; in inversion-problem games, given an input, a player produces an output, and another player guesses the input; in output-agreement games, players are given the same input and must agree on an appropriate output.…”
Section: Human Computation and Linked Datamentioning
confidence: 99%
See 2 more Smart Citations
“…Also, management of large collaboration groups generates higher transaction costs. Finally, the push for engagement of citizen scientists may result in further gamification of science (von Ahn, L., & Dabbish, L. 2008) and distort for the wider public the research objectives.…”
Section: Microcontributions On a Macroscalementioning
confidence: 99%