Proceedings of the 24th Annual ACM Symposium Adjunct on User Interface Software and Technology 2011
DOI: 10.1145/2046396.2046416
|View full text |Cite
|
Sign up to set email alerts
|

Designing for effective end-user interaction with machine learning

Abstract: Designing for Effective End-User Interaction with Machine Learning Saleema AmershiChair of the Supervisory Committee:Associate Professor James A. Fogarty Computer Science & EngineeringEnd-user interactive machine learning is a promising tool for enhancing human capabilities with data.Recent work has shown that we can create specific applications that employ end-user interactive machine learning. However, we still lack a generalized understanding of how to design effective end-user interaction with machine lear… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
2
1

Citation Types

0
32
0

Year Published

2011
2011
2024
2024

Publication Types

Select...
6
1
1

Relationship

0
8

Authors

Journals

citations
Cited by 44 publications
(34 citation statements)
references
References 60 publications
(78 reference statements)
0
32
0
Order By: Relevance
“…Furthermore, an agent should show steady behaviour by default, but nevertheless apply reward immediately and appropriately [41,7]. Additionally, domain experts should be provided with a variety of complex feedback and control mechanisms [43], because users favour transparency and are willing to learn how a system works to give nuanced feedback [44]. Even though, the user should be supported with an appropriate level of guidance and offered summaries and explanations of system behaviour, which should preferably be lightweight but also scalable [43].…”
Section: Essential Aspects Of Interactive Reinforcement Learningmentioning
confidence: 99%
See 1 more Smart Citation
“…Furthermore, an agent should show steady behaviour by default, but nevertheless apply reward immediately and appropriately [41,7]. Additionally, domain experts should be provided with a variety of complex feedback and control mechanisms [43], because users favour transparency and are willing to learn how a system works to give nuanced feedback [44]. Even though, the user should be supported with an appropriate level of guidance and offered summaries and explanations of system behaviour, which should preferably be lightweight but also scalable [43].…”
Section: Essential Aspects Of Interactive Reinforcement Learningmentioning
confidence: 99%
“…Additionally, domain experts should be provided with a variety of complex feedback and control mechanisms [43], because users favour transparency and are willing to learn how a system works to give nuanced feedback [44]. Even though, the user should be supported with an appropriate level of guidance and offered summaries and explanations of system behaviour, which should preferably be lightweight but also scalable [43]. For example, a visualization of higher level features of convolutional layers in deep networks [39], as was used in [21].…”
Section: Essential Aspects Of Interactive Reinforcement Learningmentioning
confidence: 99%
“…As an alternative, researchers have investigated mixedinitiat ive interfaces [15] that keep humans in the loop, provid ing proper feedback and domain knowledge to machine learning algorithms [1], [2], [7], [12], [18], [21], [26]. For examp le, CueFlik [12] allows end-users to locate images on the web through a combination of keywo rd search and iterative examp le-based concept refinement activities.…”
Section: Interactive Machine Learningmentioning
confidence: 99%
“…The choice "Very impo rtant" corresponds to a weight of 1 (highest), "not important" corresponds to a weight of 0 (lo west), the weights of "important" features are set to be in a range of [0.6, 1] wh ile "not sure" features are set to be within [0,1]. In the end, we get a set of ranges for the weights of all features:…”
Section: Constraint Conflict Detectionmentioning
confidence: 99%
“…A number of systems have explored using active learning for assisting users in defining personalized concepts [1,9,21]. For example, [9] supports users in interactively defining concepts for re-ranking web images search results, and presents users the option of classifying images that are closest to the decision boundary between positive and negative classes, using a nearest-neighbor approach.…”
Section: Active Learningmentioning
confidence: 99%