2017
DOI: 10.3311/ppee.10313
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Applying and Augmenting Deep Reinforcement Learning in Serious Games through Interaction

Abstract: IntroductionThe term serious game (SG) origins from [1] and refers to games not exclusively developed for mere entertainment, but primarily for creating educational value. SGs are counted among the current e-learning trends and are gaining more and more acceptance and influence [2]. SG development slightly differs from that of entertainment games: SGs are often individual products for a restricted target audience, industrial branch or company. This results in high expenditure and deficient reusability, althoug… Show more

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Cited by 17 publications
(4 citation statements)
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References 29 publications
(33 reference statements)
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“…Adaptive gameplay attempts to address this issue by personalizing the plot, game complexity, and the amount of background information provided to the user [73]. Deep reinforcement learning has already demonstrated significant successes in automatically developing effective AI behavior and has the potential to improve serious games by utilizing subject experts' expertise to steer the learning process interactively [74,75].…”
Section: Model Of Knowledge Transfermentioning
confidence: 99%
“…Adaptive gameplay attempts to address this issue by personalizing the plot, game complexity, and the amount of background information provided to the user [73]. Deep reinforcement learning has already demonstrated significant successes in automatically developing effective AI behavior and has the potential to improve serious games by utilizing subject experts' expertise to steer the learning process interactively [74,75].…”
Section: Model Of Knowledge Transfermentioning
confidence: 99%
“…Mainly each one of them includes only one or two of the learning process components. like the studies [30], [32], [33], and [31] focused on the learner profile. finally, the studies in [29] and [34] concentrate on the learner profile and the learning objects.…”
Section: Gru-rnnmentioning
confidence: 99%
“…Some research work in the field of serious gaming frameworks exists. In particular, for the use of design patterns [12][13][14], approaches have been based on problem-based learning [15][16][17][18], deep learning [19,20], RETAIN model of FutureLab [21,22], and Evidence-Centered Design [23][24][25]. In this study, we use the Design, Play, and Experience (DPE) framework [26] to study the characteristics of SGs.…”
Section: Study Of Characteristics Of Serious Gamesmentioning
confidence: 99%