“…There has been a wide diversity of studies concerning exergaming across different disciplines. However, most of the previous studies on exergaming have focused on a device‐centric perspective, such as the games and gaming devices themselves or their design (eg, Mueller & Isbister, ; Laine & Suk, ; Mueller, Gibbs, Vetere, & Edge, ), on the potential of these games to promote physical activity or physical fitness (eg, Baranowski et al, ; LeBlanc et al, ; Marquet, Alberico, & Hipp, ), or on their possibilities in assisting with ailments, disorders, healthy aging, or rehabilitation (eg, Howcroft et al, ; Taylor & Griffin, ; Donath, Rössler, & Faude, ). Appendix presents an overview of previous research.…”