2018
DOI: 10.3389/fpsyt.2018.00189
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System Development Guidelines From a Review of Motion-Based Technology for People With Dementia or MCI

Abstract: As the population ages and the number of people living with dementia or mild cognitive impairment (MCI) continues to increase, it is critical to identify creative and innovative ways to support and improve their quality of life. Motion-based technology has shown significant potential for people living with dementia or MCI by providing opportunities for cognitive stimulation, physical activity and participation in meaningful leisure activities, while simultaneously functioning as a useful tool for research and … Show more

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Cited by 13 publications
(9 citation statements)
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References 34 publications
(197 reference statements)
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“…These findings challenge negative stereotypes about the abilities of PCI to learn while supporting the feasibility of using MBT as a group activity in adult day programs. Future work should focus on developing accessible activities on MBTs tailored for PCI [29]. This could provide scalable satisfying nonpharmacologic interventions for PCI.
…”
Section: Resultsmentioning
confidence: 99%
“…These findings challenge negative stereotypes about the abilities of PCI to learn while supporting the feasibility of using MBT as a group activity in adult day programs. Future work should focus on developing accessible activities on MBTs tailored for PCI [29]. This could provide scalable satisfying nonpharmacologic interventions for PCI.
…”
Section: Resultsmentioning
confidence: 99%
“…To the best of our knowledge, there are no guidelines specifically created for designing s-Health technologies for PwD and their informal caregivers. There are sets of design recommendations such as the one created by Astell et al for motor-based technologies for people with cognitive impairment [21], Boman et al’s work on using ICTs for persons with cognitive impairment [22], or Matthews et al’s [23] summary of adoption factors for caregivers of dementia. However, these recommendations do not expand on the process of design, develop, and most of all, implementation of s-Health technologies [21].…”
Section: Introductionmentioning
confidence: 99%
“…To date, commercially available motion-based technology games have not been targeted toward people with dementia or MCI, which likely plays a role in the lack of rehabilitation literature regarding the impacts of motion-based technology interventions for this population [ 38 ]. Indeed, there is a need for further research using motion-based technology systems and games that are specifically designed to be enjoyable and accessible for this population [ 28 ]. For example, systems could be developed that provide in-game prompts, thus reducing the demands on an external (eg, human) facilitator.…”
Section: Discussionmentioning
confidence: 99%
“…In motion-based games, actions made in the real world (eg, reaching) are replicated by a virtual character on a screen (eg, a game character grabbing a ball). Motion-based technology has recently grown in popularity as a tool in rehabilitation and scientific research [ 28 ] with older adults [ 29 ], as well as people with Parkinson disease [ 30 ], multiple sclerosis [ 31 ], traumatic brain injury [ 32 ], and stroke [ 33 ]. For example, Pompeu and colleagues [ 30 ] showed improvements in balance among people with Parkinson disease after taking part in a 10-week motion-based technology program of 45- to 60-minute sessions 3 days per week involving a series of Nintendo Wii balance games.…”
Section: Introductionmentioning
confidence: 99%