Proceedings of the 4th EAI International Conference on Smart Objects and Technologies for Social Good 2018
DOI: 10.1145/3284869.3284919
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Designing a Platform for Child Rehabilitation Exergames Based on Interactive Sonification of Motor Behavior

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Cited by 3 publications
(3 citation statements)
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“…Although the number of studies incorporating AStim for gait rehabilitation in people with CP has increased in the past decade, there are still a few aspects that warrant research. For instance, limited research has evaluated the influence of real-time AStim on gait and postural outcomes in people with cerebral palsy [ 22 , 24 ]. One such intervention is movement sonification.…”
Section: Discussionmentioning
confidence: 99%
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“…Although the number of studies incorporating AStim for gait rehabilitation in people with CP has increased in the past decade, there are still a few aspects that warrant research. For instance, limited research has evaluated the influence of real-time AStim on gait and postural outcomes in people with cerebral palsy [ 22 , 24 ]. One such intervention is movement sonification.…”
Section: Discussionmentioning
confidence: 99%
“…AStims are defined in the literature as cueing sensorimotor interventions that utilize repetitive isosynchronized beats to elicit motor execution in a synchronized manner with the rhythm [ 21 ]. Likewise, other concurrent forms of AStim, such as movement sonification [ 22 , 23 ] and patterned sensory enhancement [ 24 , 25 ], have also been discussed in the existing literature. These types of AStim are mapped on the movement kinematic parameters (e.g., frequency/amplitude mapped with joint angle.)…”
Section: Introductionmentioning
confidence: 99%
“…Today, serious games, especially exergames, are used by therapists as a tool for rehabilitation purposes [ 26 , 27 ]. Exergaming involves physical activity and is directly related to the sport in the game, not to the game or sport itself.…”
Section: Introductionmentioning
confidence: 99%