2022
DOI: 10.1155/2022/4339054
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Kinect-Based Rehabilitation Systems for Stroke Patients: A Scoping Review

Abstract: Background and Objective. Kinect-based rehabilitation is an effective solution for creating motivation and promoting adherence to rehabilitation programs in stroke patients. The current study was aimed at examining the effects of Kinect-based rehabilitation systems on performance improvement, domains of use, and its limitations for stroke patients. Method. This study was conducted according to Arksey and O’Malley’s framework. To investigate the evidence on the effects of Kinect-based rehabilitation, a search w… Show more

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Cited by 15 publications
(9 citation statements)
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References 74 publications
(107 reference statements)
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“…The availability of randomized clinical trials that adopt these tools with or without virtual reality equipment and evaluate them, reveals that these state-of-the-art technologies are moving from being experimental towards being routine practice physiotherapy equipment with supporting evidence regarding their usability and effectiveness. Furthermore, the continuous adoption of fitness-based home video game consoles that provide rehabilitation games (e.g., Microsoft Kinect TM , Nintendo Wii Sports TM ) as e-health tools promise a new era in physiotherapy practices and rehabilitation processes in general [ 84 , 166 , 167 ].…”
Section: Discussionmentioning
confidence: 99%
“…The availability of randomized clinical trials that adopt these tools with or without virtual reality equipment and evaluate them, reveals that these state-of-the-art technologies are moving from being experimental towards being routine practice physiotherapy equipment with supporting evidence regarding their usability and effectiveness. Furthermore, the continuous adoption of fitness-based home video game consoles that provide rehabilitation games (e.g., Microsoft Kinect TM , Nintendo Wii Sports TM ) as e-health tools promise a new era in physiotherapy practices and rehabilitation processes in general [ 84 , 166 , 167 ].…”
Section: Discussionmentioning
confidence: 99%
“…Recent developments in Virtual Reality (VR) have been applied in medical and rehabilitation areas and different devices have been used to detect and monitor human movement [ 1 , 2 ]. Gaming technologies, such as Microsoft Kinect and Nintendo Wii, have been included in the patient’s rehabilitation protocol, having positive results [ 3 , 4 , 5 , 6 ]. Furthermore, there has been a rapid increase in the use of VR systems as they have become more affordable [ 7 ].…”
Section: Introductionmentioning
confidence: 99%
“…Furthermore, exergaming has an increased acceptability and feasibility in various populations (Almasi et al, 2022). Based on these results, using exergaming as a tool for motor rehabilitation of action cognition in imagery interventions for depressed individuals seems to be worth investigating.…”
mentioning
confidence: 98%
“…Previous research showed that using exergaming results in the augmentation of motor (kinesthetic) imagery (Wriessnegger et al, 2014(Wriessnegger et al, , 2018(Wriessnegger et al, , 2020, increased motor rehabilitation in stroke patients (Almasi et al, 2022), motor learning (Sielużycki et al, 2019) and it is efficient as a stand-alone intervention for the reduction of depressive symptomatology (Abd-Alrazaq et al, 2022;Huang et al, 2022;Rica et al, 2020;Yunus et al, 2020).…”
mentioning
confidence: 99%