Proceedings of the 6th Annual Conference on the Teaching of Computing and the 3rd Annual Conference on Integrating Technology I 1998
DOI: 10.1145/282991.283129
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Designing a Java graphics library for CS 1

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Cited by 24 publications
(9 citation statements)
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“…Although this approach capitalizes on the high appeal of GUIs, in Java it introduces a level of complexity that makes it prohibitive for all but the strongest students to fully grasp the required concepts (Koffman & Wolz, 1999). Graphics libraries such as those described in Bruce, Danyluk, and Murtagh (2001) and Roberts and Picard (1998) may alleviate this problem to an extent. Smith and Boyd (2001) suggest having students act as class users before requiring them to develop classes.…”
Section: Class User Versus Class Developermentioning
confidence: 99%
“…Although this approach capitalizes on the high appeal of GUIs, in Java it introduces a level of complexity that makes it prohibitive for all but the strongest students to fully grasp the required concepts (Koffman & Wolz, 1999). Graphics libraries such as those described in Bruce, Danyluk, and Murtagh (2001) and Roberts and Picard (1998) may alleviate this problem to an extent. Smith and Boyd (2001) suggest having students act as class users before requiring them to develop classes.…”
Section: Class User Versus Class Developermentioning
confidence: 99%
“…Methods may be invoked on the robots to move and turn them, and to have the robots handle beepers. Bruce et al [3] and Roberts [13] use graphics libraries in an object-first approach. Here, there is some sort of canvas onto which objects (e.g.…”
Section: Instructional Support Materialsmentioning
confidence: 99%
“…This has led to a number of initiatives to introduce graphical problems into introductory computer science courses. These initiatives include programming environments such as Alice [4] and numerous high level libraries [8,12,13,14,15].…”
Section: Related Workmentioning
confidence: 99%