2020
DOI: 10.1016/j.chb.2019.08.015
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Design of virtual environments for the treatment of agoraphobia: Inclusion of culturally relevant elements for the population of the Dominican Republic

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Cited by 14 publications
(14 citation statements)
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“…Virtual reality technology has been steadily gaining popularity in the last two decades and is currently being used in a wide array of fields, such as education, psychotherapy, medical training, and tourism, among many others (García-Batista, 2020;Li et al, 2017;Loureiro et al, 2020;McHugh, 2019;Riva et al, 2016Riva et al, , 2019Servotte et al, 2020). However, the adoption of this technology has been hampered by sensations of discomfort characterized by symptoms such as nausea, visual fatigue, headaches, disorientation, and dizziness, that are collectively known as cybersickness (Rebenitsch & Owen, 2016;Weech et al, 2019).…”
Section: Discussionmentioning
confidence: 99%
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“…Virtual reality technology has been steadily gaining popularity in the last two decades and is currently being used in a wide array of fields, such as education, psychotherapy, medical training, and tourism, among many others (García-Batista, 2020;Li et al, 2017;Loureiro et al, 2020;McHugh, 2019;Riva et al, 2016Riva et al, , 2019Servotte et al, 2020). However, the adoption of this technology has been hampered by sensations of discomfort characterized by symptoms such as nausea, visual fatigue, headaches, disorientation, and dizziness, that are collectively known as cybersickness (Rebenitsch & Owen, 2016;Weech et al, 2019).…”
Section: Discussionmentioning
confidence: 99%
“…After completing the baseline battery, the participants went to the second phase of VR immersion. The immersion was done using an Oculus Rift VR device and lasted 10 minutes during which the participants explored two virtual environments designed for obsessive compulsive disorder therapy (García-Batista et al, 2020): a kitchen and a bathroom (see Figures 1 and 2). Participants were instructed to explore the environments, noting details and manipulating available objects.…”
Section: Methodsmentioning
confidence: 99%
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“…The use of immersive technologies such as virtual reality (VR) and augmented reality (AR) has proven effective for the treatment of disorders related to anxiety (Carl et al, 2019), thus showing their potential to transform OCD treatment by means of integrating virtual elements (Laforest et al, 2016a;García-Batista et al, 2020). This kind of technologies makes it possible to expose OCD patients to their main fears and dreads in a more controlled, gradual, and safe way (Quero et al, 2017).…”
Section: Introductionmentioning
confidence: 99%
“…Different studies have shown that VR allows a high emotional activation in patients with verification and checking (Kim et al, 2008;Van Bennekom et al, 2017), symmetry, and order OCD (Kim et al, 2012;Van Bennekom et al, 2017). However, the use of virtual elements for contamination OCD is incipient (Belloch et al, 2014;Laforest et al, 2016b;García-Batista et al, 2020).…”
Section: Introductionmentioning
confidence: 99%