2021
DOI: 10.3389/fpsyg.2021.618874
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Design and Validation of Augmented Reality Stimuli for the Treatment of Cleaning Obsessive-Compulsive Disorder

Abstract: Fear to contamination is an easy-to-provoke, intense, hard-to-control, and extraordinarily persistent fear. A worsening of preexisting psychiatric disorders was observed during the COVID-19 (coronavirus disease 2019) outbreak, and several studies suggest that those with obsessive–compulsive disorder (OCD) may be more affected than any other group of people. In the face of worsening OCD symptoms, there is a need for mental health professionals to provide the support needed not only to treat patients who still r… Show more

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Cited by 3 publications
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“…Since then, the use of VR as a treatment modality has grown. Of note, there are recent studies examining the effectiveness of AR/VR-based therapeutic modalities in the management of patients with neurodevelopmental spectrum conditions (such as autism spectrum disorders, attention deficit hyperactivity disorders) [ 20 , 21 , 22 , 23 ], anxiety disorders (such as phobias) [ 24 , 25 , 26 , 27 ], obsessive compulsive disorder [ 28 , 29 , 30 ], post-traumatic stress disorder [ 31 ], and cognitive impairments in the elderly [ 32 , 33 ]. In comparison, there are fewer studies specifically elucidating the effectiveness of AR/VR based interventions as a psychoeducational tool such as in improving understanding of mental illnesses, engendering more positive attitudes regarding people with mental illnesses [ 34 , 35 ] and reduction of stigma [ 36 , 37 ].…”
Section: Introductionmentioning
confidence: 99%
“…Since then, the use of VR as a treatment modality has grown. Of note, there are recent studies examining the effectiveness of AR/VR-based therapeutic modalities in the management of patients with neurodevelopmental spectrum conditions (such as autism spectrum disorders, attention deficit hyperactivity disorders) [ 20 , 21 , 22 , 23 ], anxiety disorders (such as phobias) [ 24 , 25 , 26 , 27 ], obsessive compulsive disorder [ 28 , 29 , 30 ], post-traumatic stress disorder [ 31 ], and cognitive impairments in the elderly [ 32 , 33 ]. In comparison, there are fewer studies specifically elucidating the effectiveness of AR/VR based interventions as a psychoeducational tool such as in improving understanding of mental illnesses, engendering more positive attitudes regarding people with mental illnesses [ 34 , 35 ] and reduction of stigma [ 36 , 37 ].…”
Section: Introductionmentioning
confidence: 99%